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General Tabletop Discussion
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Are monsters with legendary and or lair actions supposed to be boss monsters/
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<blockquote data-quote="Sword of Spirit" data-source="post: 7518418" data-attributes="member: 6677017"><p>I just wrote a detailed response, and the internet ate it. I'll give the bullet point version, and you can let me know if I need to expand an answer.</p><p></p><p>1) I agree with many of your initial observations.</p><p>2) I disagree that altering stat blocks should be assumed as a norm in a game that has always had hundreds or thousands of monster statblocks of all kinds published</p><p>3) Previous editions of D&D are better comparisons than other games, because most other games assume custom opponents and don't provide massive bestiaries (at least, most of the ones I've played)</p><p>4) 3e, 2e, 1e, BECMI, and 4e are all better at allowing for encounters in a middle zone between "party steamrolls" and "highly deadly"</p><p>5) This issue is actually not a monster issue (I'm okay with 5e monster design), but a PC class issue.</p><p>6) Classes have high damage output compared to their hp; monsters would need much higher hit points compared to their damage output to not risk the observed problem</p><p>7) Such a change would have undesirable effects on world immersion</p><p>8) There isn't really a way to fix 5e in this regard. My suggestion for dealing with it is to not have PCs face solo monsters, or if you do, don't expect the encounter to be in a "challenging but not deadly" range.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7518418, member: 6677017"] I just wrote a detailed response, and the internet ate it. I'll give the bullet point version, and you can let me know if I need to expand an answer. 1) I agree with many of your initial observations. 2) I disagree that altering stat blocks should be assumed as a norm in a game that has always had hundreds or thousands of monster statblocks of all kinds published 3) Previous editions of D&D are better comparisons than other games, because most other games assume custom opponents and don't provide massive bestiaries (at least, most of the ones I've played) 4) 3e, 2e, 1e, BECMI, and 4e are all better at allowing for encounters in a middle zone between "party steamrolls" and "highly deadly" 5) This issue is actually not a monster issue (I'm okay with 5e monster design), but a PC class issue. 6) Classes have high damage output compared to their hp; monsters would need much higher hit points compared to their damage output to not risk the observed problem 7) Such a change would have undesirable effects on world immersion 8) There isn't really a way to fix 5e in this regard. My suggestion for dealing with it is to not have PCs face solo monsters, or if you do, don't expect the encounter to be in a "challenging but not deadly" range. [/QUOTE]
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Are monsters with legendary and or lair actions supposed to be boss monsters/
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