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Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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<blockquote data-quote="The Sigil" data-source="post: 9243399" data-attributes="member: 2013"><p>Here I have to admit I'm the opposite. I thought the idea of a Charisma-based caster was interesting when it was brought into the core or 3E; however, I have soured on Charisma-based casters a bit since they're pushing Intelligence- and Wisdom-based casters out of the game (and frankly, the saving throw and combat system and to a lesser degree the skills system has been trending to making Wisdom and especially Intelligence into dump stats - not a great thing when your core audience is nerds IMO).</p><p></p><p>I think with the expansion of spell lists over the years, we've also seen a lot of blurring of lines among spellcasting traditions. I would really love to see:</p><p>1. Arcane Magic - This is always intelligence-based. Arcane magic does offensive AoE well and "transcend reality" effects like teleport, planar gates, etc.</p><p>2. Divine Magic - This is always wisdom-based. Divine magic does defense and buffs well, as well as "(re)shape the land for generations to come" type stuff (as Gods would be interested in creating lasting "natural" features to benefit their followers like bending rivers, controlling the weather, raising reefs to protect a coast for their chosen people to settle, etc.).</p><p>3. Occult Magic - This is always charisma-based. This has very little direct offensive capability, but is excellent at controlling minds and creating dramatically unnatural effects that manipulate reality (polymorph) rather than simply transcending it (teleport).</p><p></p><p>Primal Magic is in kind of a weird space for me, though I think it probably should fall under Wisdom-based as it seems like Primal Magic is more about being more in tune with the world and knowing how to subtly persuade it to do what you want based on that deep understanding than Charisma-based where you are simply projecting your will onto the world.</p><p></p><p>This of course would result in different classes having different spell lists rather than offering the choice of "which ability score do you want to use to access the same sets of spells (see: sorcerer, wizard)?"</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9243399, member: 2013"] Here I have to admit I'm the opposite. I thought the idea of a Charisma-based caster was interesting when it was brought into the core or 3E; however, I have soured on Charisma-based casters a bit since they're pushing Intelligence- and Wisdom-based casters out of the game (and frankly, the saving throw and combat system and to a lesser degree the skills system has been trending to making Wisdom and especially Intelligence into dump stats - not a great thing when your core audience is nerds IMO). I think with the expansion of spell lists over the years, we've also seen a lot of blurring of lines among spellcasting traditions. I would really love to see: 1. Arcane Magic - This is always intelligence-based. Arcane magic does offensive AoE well and "transcend reality" effects like teleport, planar gates, etc. 2. Divine Magic - This is always wisdom-based. Divine magic does defense and buffs well, as well as "(re)shape the land for generations to come" type stuff (as Gods would be interested in creating lasting "natural" features to benefit their followers like bending rivers, controlling the weather, raising reefs to protect a coast for their chosen people to settle, etc.). 3. Occult Magic - This is always charisma-based. This has very little direct offensive capability, but is excellent at controlling minds and creating dramatically unnatural effects that manipulate reality (polymorph) rather than simply transcending it (teleport). Primal Magic is in kind of a weird space for me, though I think it probably should fall under Wisdom-based as it seems like Primal Magic is more about being more in tune with the world and knowing how to subtly persuade it to do what you want based on that deep understanding than Charisma-based where you are simply projecting your will onto the world. This of course would result in different classes having different spell lists rather than offering the choice of "which ability score do you want to use to access the same sets of spells (see: sorcerer, wizard)?" [/QUOTE]
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Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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