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Are players always entitled to see their own rolls?
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<blockquote data-quote="Goolpsy" data-source="post: 6727920" data-attributes="member: 31769"><p>hmm people seem very set in their ways and distrusting of others <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> When I play, I do so with the best of my friends and we always have a great time.</p><p></p><p>As for the topic: (Disclaimer -because apparently necessary: This is my own view and what we found creates the best experience overall)</p><p>Are the players entitled to see all their own rolls? No</p><p>Is it best for the game to see all DM rolls? Definitly No. </p><p></p><p>As I see it, dice rolls are there for dramatic resolution. Make them too mundane and it feels like a drag, at the same time they do not have to always be 'existence altering'.</p><p>The main question to ask yourself is, what would give the best effect?</p><p></p><p>Things like attack rolls should always be rolled by the player. It is those moments where hit or miss makes a huge difference or even as you roll damage after a critial, that keeps everyone at the table at the edge of their chairs.</p><p></p><p>As for hidden player rolls, most of it have been resolved, in 5e, by your passive abilities.</p><p></p><p>As for hidden DM rolls; Imagine you venture a dungeon and the DM makes a dice roll behind his screen. In that moment everyone has total focus, and await the unprovoked results. Is it a trap? is it wandering monsters? This can be used to even greater dramatic effect, by not telling the players anything (Either because you rolled in advance, or you did it to make them tense).</p><p>Imagine how dull a thriller would be, if treebranches could only blow against the window when the protagonist can see it's just a branch.</p><p></p><p>I think for most of us, Roleplaying is not about rolling all dice in the open World of Warcraft style. It is about telling and taking part in the same story, whichever way that makes it more immersive.</p></blockquote><p></p>
[QUOTE="Goolpsy, post: 6727920, member: 31769"] hmm people seem very set in their ways and distrusting of others :( When I play, I do so with the best of my friends and we always have a great time. As for the topic: (Disclaimer -because apparently necessary: This is my own view and what we found creates the best experience overall) Are the players entitled to see all their own rolls? No Is it best for the game to see all DM rolls? Definitly No. As I see it, dice rolls are there for dramatic resolution. Make them too mundane and it feels like a drag, at the same time they do not have to always be 'existence altering'. The main question to ask yourself is, what would give the best effect? Things like attack rolls should always be rolled by the player. It is those moments where hit or miss makes a huge difference or even as you roll damage after a critial, that keeps everyone at the table at the edge of their chairs. As for hidden player rolls, most of it have been resolved, in 5e, by your passive abilities. As for hidden DM rolls; Imagine you venture a dungeon and the DM makes a dice roll behind his screen. In that moment everyone has total focus, and await the unprovoked results. Is it a trap? is it wandering monsters? This can be used to even greater dramatic effect, by not telling the players anything (Either because you rolled in advance, or you did it to make them tense). Imagine how dull a thriller would be, if treebranches could only blow against the window when the protagonist can see it's just a branch. I think for most of us, Roleplaying is not about rolling all dice in the open World of Warcraft style. It is about telling and taking part in the same story, whichever way that makes it more immersive. [/QUOTE]
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