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Are powergamers a problem and do you allow them to play in your games?
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<blockquote data-quote="FrogReaver" data-source="post: 7324801" data-attributes="member: 6795602"><p>Help me out here, which part of the above addresses what I said?</p><p></p><p>"#1. I can tell you what disruptive powergaming is when I see it but <strong>NO ONE</strong> can preemptively define it in such a way that it covers just the things they want it to cover and none of the things they don't want it to cover.</p><p></p><p>#3. There is already a perfect solution to disruptive powergaming. Just ask the player out of game to make a character less effective than his current and closer to the effectiveness of the group. It can be a character with the same theme. It can be a different character. In some cases it may be just not taking the 2nd part of a 2 part combination to finish optimizing his current character. Whatever, the path is, the solution is the same. Talk to the player out of game."</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7324801, member: 6795602"] Help me out here, which part of the above addresses what I said? "#1. I can tell you what disruptive powergaming is when I see it but [B]NO ONE[/B] can preemptively define it in such a way that it covers just the things they want it to cover and none of the things they don't want it to cover. #3. There is already a perfect solution to disruptive powergaming. Just ask the player out of game to make a character less effective than his current and closer to the effectiveness of the group. It can be a character with the same theme. It can be a different character. In some cases it may be just not taking the 2nd part of a 2 part combination to finish optimizing his current character. Whatever, the path is, the solution is the same. Talk to the player out of game." [/QUOTE]
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Community
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Are powergamers a problem and do you allow them to play in your games?
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