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Are powergamers a problem and do you allow them to play in your games?
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<blockquote data-quote="FrogReaver" data-source="post: 7324901" data-attributes="member: 6795602"><p>Except I think those classes I mentioned have more disruptive abilities in the hands of a disruptive powergamer than consistently high DPR round in round out.</p><p></p><p>A well built rogue even without feats can scout ahead and kite enemies and pick them off from afar (taking more spotlight and possibly causing even more issues for the DM than a simple archer fighter that does more damage could). </p><p></p><p>A well played paladin will simply save all smites for bosslike creatures. The ability to do very high spike damage at any given time causes issues in a much different way than high consistent damage does.</p><p></p><p>A powergamer with a full caster will be less concerned about dealing damage in combat and more concerned with disabling etc. That can often be harder to deal with than a lot of damage.</p><p></p><p>So yes, the damage potential will definitely be more in line. That doesn't mean that you didn't just give them tools by removing feats and causting them focus more on the "next best thing" to cause even more disruptive shenanagins than more damage itself causes.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7324901, member: 6795602"] Except I think those classes I mentioned have more disruptive abilities in the hands of a disruptive powergamer than consistently high DPR round in round out. A well built rogue even without feats can scout ahead and kite enemies and pick them off from afar (taking more spotlight and possibly causing even more issues for the DM than a simple archer fighter that does more damage could). A well played paladin will simply save all smites for bosslike creatures. The ability to do very high spike damage at any given time causes issues in a much different way than high consistent damage does. A powergamer with a full caster will be less concerned about dealing damage in combat and more concerned with disabling etc. That can often be harder to deal with than a lot of damage. So yes, the damage potential will definitely be more in line. That doesn't mean that you didn't just give them tools by removing feats and causting them focus more on the "next best thing" to cause even more disruptive shenanagins than more damage itself causes. [/QUOTE]
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Are powergamers a problem and do you allow them to play in your games?
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