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Are powergamers a problem and do you allow them to play in your games?
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<blockquote data-quote="FrogReaver" data-source="post: 7325162" data-attributes="member: 6795602"><p>I agree with most all of your post. You described perfectly what I was saying there at the end. A few points that I'm sure you are aware of and probably even agree with:</p><p></p><p>1. To contain DPR you can always add more monster hp. You can add more enemies, you can buff the enemies hp by calling it an elite etc. There's numerous super easy ways to cause this effect. That's why I suggest managing high dpr isn't so hard. You see the high DPR guy derives part of his fun from A) I made this fight a cakewalk B) OMG if I hadn't done so much damage we would have all died. He may not say these things and brag about them but that's part of where his feelings and emotions and fun are at.</p><p></p><p>2. I agree major DPR disparaties can definitely be problematic (But not always). If I know a player is playing a extremely high DPR build going into a campaign then my group tends to optimize the other characters towards less DPR combat abilities and they give them more out of combat and in combat utility purposes. So honestly, in the right group having a high DPR Power Gamer may actually benefit the rest of the group by having them focus even less on DPR and combat in general, which opens up some interesting character options to them they may not have otherwise played. However, if players with less system mastery or differing intentions made a character they wanted to be solid at DPR and is constantly getting overshadowed by the powergamer then that is a problem.</p><p></p><p>As an aside, I'm amazed you are more worried about the Paladin warlock than the Pure Paladin (unless you are talking really high level play which I admit to not playing much and thus not considering much.)</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7325162, member: 6795602"] I agree with most all of your post. You described perfectly what I was saying there at the end. A few points that I'm sure you are aware of and probably even agree with: 1. To contain DPR you can always add more monster hp. You can add more enemies, you can buff the enemies hp by calling it an elite etc. There's numerous super easy ways to cause this effect. That's why I suggest managing high dpr isn't so hard. You see the high DPR guy derives part of his fun from A) I made this fight a cakewalk B) OMG if I hadn't done so much damage we would have all died. He may not say these things and brag about them but that's part of where his feelings and emotions and fun are at. 2. I agree major DPR disparaties can definitely be problematic (But not always). If I know a player is playing a extremely high DPR build going into a campaign then my group tends to optimize the other characters towards less DPR combat abilities and they give them more out of combat and in combat utility purposes. So honestly, in the right group having a high DPR Power Gamer may actually benefit the rest of the group by having them focus even less on DPR and combat in general, which opens up some interesting character options to them they may not have otherwise played. However, if players with less system mastery or differing intentions made a character they wanted to be solid at DPR and is constantly getting overshadowed by the powergamer then that is a problem. As an aside, I'm amazed you are more worried about the Paladin warlock than the Pure Paladin (unless you are talking really high level play which I admit to not playing much and thus not considering much.) [/QUOTE]
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