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General Tabletop Discussion
*TTRPGs General
Are Prestige Classes Really Necessary?
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<blockquote data-quote="WaterRabbit" data-source="post: 87565" data-attributes="member: 2445"><p><strong>I dislike the prestige class idea in general</strong></p><p></p><p>All of the prestige classes could just be built from skills and feats. The problem lies in how rigidly the core classes are defined. The reason the Human Fighter class is so popular is because it is extremely customizable. If the other classes had been built with this in mind we would not see nearly the number of "this class got the shaft" threads. The other class that compares to the fighter is the wizard -- again a very flexible class because of the spells.</p><p> The problem with the prestige classes in general is that their focus is too narrow. If you are playing in a game with 8+ people, perhaps this focus is needed, but with smaller groups the classes need a little more breadth.</p><p> Maybe I'm crazy, but prestige classes represent why the level/class system has problems. A levelless/classless system would allow flexibility and customization from the get go, so that players that wanted narrow concepts could build them as well as players that wanted broad concepts.</p><p> I find that 99% of the prestige classes make ok NPC classes and really suck for PC classes. The Lasher from Sword and Fist demonstrates this point. Works great as an NPC foe, but who would really take it as a PC ?</p><p> Finally, multiclassing in general really hoses spell casting characters. This is because every class has a base attack bonus, but not every class has a spell level bonus. The few prestige classes that work for spellcasters are lame IMHO.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 87565, member: 2445"] [b]I dislike the prestige class idea in general[/b] All of the prestige classes could just be built from skills and feats. The problem lies in how rigidly the core classes are defined. The reason the Human Fighter class is so popular is because it is extremely customizable. If the other classes had been built with this in mind we would not see nearly the number of "this class got the shaft" threads. The other class that compares to the fighter is the wizard -- again a very flexible class because of the spells. The problem with the prestige classes in general is that their focus is too narrow. If you are playing in a game with 8+ people, perhaps this focus is needed, but with smaller groups the classes need a little more breadth. Maybe I'm crazy, but prestige classes represent why the level/class system has problems. A levelless/classless system would allow flexibility and customization from the get go, so that players that wanted narrow concepts could build them as well as players that wanted broad concepts. I find that 99% of the prestige classes make ok NPC classes and really suck for PC classes. The Lasher from Sword and Fist demonstrates this point. Works great as an NPC foe, but who would really take it as a PC ? Finally, multiclassing in general really hoses spell casting characters. This is because every class has a base attack bonus, but not every class has a spell level bonus. The few prestige classes that work for spellcasters are lame IMHO. [/QUOTE]
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