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Are Prestige Classes Really Necessary?
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<blockquote data-quote="omedon" data-source="post: 87625" data-attributes="member: 837"><p>RangerWickett</p><p></p><p>While I don't share the same enthusiasm for prestige classes as you do, I far from hate them. I just do not feel they are a necessary part of the game. The 3 core rulebooks only contained six prestige classes and I could easily imagine PC's having little desire to become one of these 6, especially since two of them are evil.</p><p></p><p>Now my main beef with Prestige Classes is that there are so darned many of them. There must be at least 500 published Prestige classes by now. Many of these are no good at all, either because they are completely uninspired or are broken in some way either riddled with rules problems or overpowered. Some are mediocre, others are good, and some are great.</p><p></p><p>I agree that prestige classes linked to organizations are generally the best as it encompasses the original vision of what prestige classes should be.</p><p></p><p>My problem that out of these 500 plus prestige classes, even if I were to find 50 that were of outstanding quality, ones that I dearly wanted to add to my game, perhaps 10 or so might actually make it in. Most of the ones that do make it in will likely be used for interesting villains rather than players. For example, I can't wait to send the bloodhound from MotW after a group of PC's however, this illustrates one of my dislikes about prestige classes; I don't know if or when I will ever get to use the blood hound. If my PC's don't make an enemy of the right guy it may never happen. This makes their value in dollar terms very low for me.</p><p></p><p>I don't hate prestige classes, but the overwhelming flood of them is begining to exhaust me. So far there has been a great demand for more prestige classes, and this is good because if you can find a prestige class to suit your players or fit in your game it can be a wonderful addition. However, I believe there is too much of an emphasis placed on them, too many books featuring them.</p><p></p><p>I would like to pass this off as a problem of the D20 system and the OGL glut, and conclude that the market will sort it out, by the offending companies either being forced to change or going under. However, WOTC own poor track record with prestige classes makes me wonder. Hopefully Masters of the Wild is the begining of good things to come.</p><p></p><p>I am very skeptical of prestige classes, they are pretty close to the last thing I am looking for in a D20 product. If I run across a good one I may a try, but I do not buy products looking for them. This is to do with their very limited value as I mentioned earlier.</p><p></p><p> </p><p></p><p>This is what I like about prestige classes.</p><p></p><p></p><p></p><p>This is what I don't like about them.</p><p></p><p>I guess if other people are happy forking over there well, or not so well, earned money for them and that keeps D&D alive then thats fine by me, but I would like to see some new ideas wedge there way into the market, things along the lines of city books and FDP's DM Guides.</p></blockquote><p></p>
[QUOTE="omedon, post: 87625, member: 837"] RangerWickett While I don't share the same enthusiasm for prestige classes as you do, I far from hate them. I just do not feel they are a necessary part of the game. The 3 core rulebooks only contained six prestige classes and I could easily imagine PC's having little desire to become one of these 6, especially since two of them are evil. Now my main beef with Prestige Classes is that there are so darned many of them. There must be at least 500 published Prestige classes by now. Many of these are no good at all, either because they are completely uninspired or are broken in some way either riddled with rules problems or overpowered. Some are mediocre, others are good, and some are great. I agree that prestige classes linked to organizations are generally the best as it encompasses the original vision of what prestige classes should be. My problem that out of these 500 plus prestige classes, even if I were to find 50 that were of outstanding quality, ones that I dearly wanted to add to my game, perhaps 10 or so might actually make it in. Most of the ones that do make it in will likely be used for interesting villains rather than players. For example, I can't wait to send the bloodhound from MotW after a group of PC's however, this illustrates one of my dislikes about prestige classes; I don't know if or when I will ever get to use the blood hound. If my PC's don't make an enemy of the right guy it may never happen. This makes their value in dollar terms very low for me. I don't hate prestige classes, but the overwhelming flood of them is begining to exhaust me. So far there has been a great demand for more prestige classes, and this is good because if you can find a prestige class to suit your players or fit in your game it can be a wonderful addition. However, I believe there is too much of an emphasis placed on them, too many books featuring them. I would like to pass this off as a problem of the D20 system and the OGL glut, and conclude that the market will sort it out, by the offending companies either being forced to change or going under. However, WOTC own poor track record with prestige classes makes me wonder. Hopefully Masters of the Wild is the begining of good things to come. I am very skeptical of prestige classes, they are pretty close to the last thing I am looking for in a D20 product. If I run across a good one I may a try, but I do not buy products looking for them. This is to do with their very limited value as I mentioned earlier. This is what I like about prestige classes. This is what I don't like about them. I guess if other people are happy forking over there well, or not so well, earned money for them and that keeps D&D alive then thats fine by me, but I would like to see some new ideas wedge there way into the market, things along the lines of city books and FDP's DM Guides. [/QUOTE]
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