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Are rogues marginalized by magic?
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<blockquote data-quote="racoffin" data-source="post: 4442678" data-attributes="member: 12764"><p>Ah good, Stoat and Stream of the Sky put things into words that I was thinking and trying to say.</p><p></p><p>As far as my previous comments:</p><p></p><p>1. Yes, talk to the other player. I'm not sure why this is considered a problem unless the players around the table are at odds for some reason. I'm not sure how everyone else plays, but when I play (or when I watch my players) they usually chat a bit before the game and work out who wants what role. If someone were to chime in with, "I want to be a mage but use my magic to be better than the rogue at everything! Eat that!", than the player of the rogue might either rethink their choice or invite the other player into another room for a quiet conversation with a bat. </p><p></p><p>2. As far as improvise/adapt/overcome, I recommend this for every single class, not just the rogue. There are many situations when you may be out of your element (anti-magic area, without weapons, social situations, foes you cant backstab, etc etc). If the only thing you can do is hack things with an axe, you may be bored during social play. If all you want to do is backstab, you may be in hot water when facing foes immune to that tactic. Learn to do other things. Sometimes you have to fight for your time in the spotlight. Not every DM runs things the same way, and some won't take special pains to make sure the spotlight falls on you. By taking the initiative, you can often surprise your fellow players and the DM with ingenious manuevers that go beyond "I backstab it." "I blast it." "I waste it with my crossbow." YMMV.</p><p></p><p>In conclusion, I agree that magic is very powerful and varied. Sure, the mage can steal the rogue's gimmick. Heck, he could get a wild hair and decide to be the bestest archer, or a super fighter, or whatever. The solutions vary, from trying to find a happy medium with the player to finding a path that the super mage doesn't want.</p></blockquote><p></p>
[QUOTE="racoffin, post: 4442678, member: 12764"] Ah good, Stoat and Stream of the Sky put things into words that I was thinking and trying to say. As far as my previous comments: 1. Yes, talk to the other player. I'm not sure why this is considered a problem unless the players around the table are at odds for some reason. I'm not sure how everyone else plays, but when I play (or when I watch my players) they usually chat a bit before the game and work out who wants what role. If someone were to chime in with, "I want to be a mage but use my magic to be better than the rogue at everything! Eat that!", than the player of the rogue might either rethink their choice or invite the other player into another room for a quiet conversation with a bat. 2. As far as improvise/adapt/overcome, I recommend this for every single class, not just the rogue. There are many situations when you may be out of your element (anti-magic area, without weapons, social situations, foes you cant backstab, etc etc). If the only thing you can do is hack things with an axe, you may be bored during social play. If all you want to do is backstab, you may be in hot water when facing foes immune to that tactic. Learn to do other things. Sometimes you have to fight for your time in the spotlight. Not every DM runs things the same way, and some won't take special pains to make sure the spotlight falls on you. By taking the initiative, you can often surprise your fellow players and the DM with ingenious manuevers that go beyond "I backstab it." "I blast it." "I waste it with my crossbow." YMMV. In conclusion, I agree that magic is very powerful and varied. Sure, the mage can steal the rogue's gimmick. Heck, he could get a wild hair and decide to be the bestest archer, or a super fighter, or whatever. The solutions vary, from trying to find a happy medium with the player to finding a path that the super mage doesn't want. [/QUOTE]
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