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General Tabletop Discussion
*Dungeons & Dragons
"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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<blockquote data-quote="Guest 6801328" data-source="post: 7376566"><p>I completely agree. Note that after agreeing with you that I think my own hypothesis is <em>probably</em> wrong...based on gut feel not data...I simply offered this anecdote as more interesting evidence, not as proof of anything.</p><p></p><p></p><p></p><p>Yes. Exactly my point.</p><p></p><p></p><p></p><p>Yes, I do think there's a problem of replicability. Although the group of teenagers in question have all started playing D&D with 5e, so there's no nostalgia issue, a big factor for them is the inclusion of Tomb of Horrors. Even for new players the history of ToH has meaning. So that might not be replicable.</p><p></p><p>But I do believe the illustrative point still stands that even though WotC's "Adventure Path" model is working great, they tried something different, that involved a much different style of play from the Adventure Paths, and that different thing converted a new customer. </p><p></p><p></p><p></p><p>Oh, sure. I'm not making any claims about when you decide that it's time to pour profits into R&D. Who knows to what extent their Hasbro overlords would even let them do so? </p><p></p><p></p><p></p><p>I'm the perfect example of the customer who kinda breaks the "rules" of how this is supposed to work. Even though I really don't like the Adventure Paths (except Ravenloft...but that might be nostalgia) I buy them anyway. For how long, I don't know. But until then they won't make any extra money from me by writing the product I actually want. </p><p></p><p>And I don't, of course, know how many people out there are like me, versus how many people are not buying the APs, but would buy a parallel product line that was designed differently. And neither does Aaron.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7376566"] I completely agree. Note that after agreeing with you that I think my own hypothesis is [I]probably[/I] wrong...based on gut feel not data...I simply offered this anecdote as more interesting evidence, not as proof of anything. Yes. Exactly my point. Yes, I do think there's a problem of replicability. Although the group of teenagers in question have all started playing D&D with 5e, so there's no nostalgia issue, a big factor for them is the inclusion of Tomb of Horrors. Even for new players the history of ToH has meaning. So that might not be replicable. But I do believe the illustrative point still stands that even though WotC's "Adventure Path" model is working great, they tried something different, that involved a much different style of play from the Adventure Paths, and that different thing converted a new customer. Oh, sure. I'm not making any claims about when you decide that it's time to pour profits into R&D. Who knows to what extent their Hasbro overlords would even let them do so? I'm the perfect example of the customer who kinda breaks the "rules" of how this is supposed to work. Even though I really don't like the Adventure Paths (except Ravenloft...but that might be nostalgia) I buy them anyway. For how long, I don't know. But until then they won't make any extra money from me by writing the product I actually want. And I don't, of course, know how many people out there are like me, versus how many people are not buying the APs, but would buy a parallel product line that was designed differently. And neither does Aaron. [/QUOTE]
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"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
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