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Are the core base classes enough to build what you want to play?
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<blockquote data-quote="jmucchiello" data-source="post: 1698634" data-attributes="member: 813"><p>Why? I don't expect the swashbuckler to stand toe-to-toe with a dragon. I expect him to occupy a mob of scurvy sea dogs by running up and down the deck (and up and down the mast) of the pirate ship, taking them out one-by-one slowly and steadily while the rest of the party is doing something else the mob of sea dogs won't notice because all eyes are on the flamboyant guy in tights.</p><p></p><p>The point of swashbuckling is not to deliver lots of damage. It's to draw attacks away from others (in the hopes you won't be hit) so they can sneak into the dungeons and rescue the king. If you are playing a kill/loot/upgrade game of D&D, you should not want to be a swashbuckler.</p><p></p><p>And he shouldn't be. The swashbuckler makes up for pure damage skills by being a good people-person. He's charismatic, suave, flamboyant. He fights with skill, not muscle. He wears light cloths so he can ride a chandlier tether to the second floor. That's useful for cutting off someone's escape. The tank doesn't cut off escapes. He just watches them run away.</p><p></p><p>Just because it says fighter at the top of the character sheet, does not mean you should expect him to be a tank. That you equate "effectiveness" with damage dealing just means that swashbuckers aren't appropriate in your game.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1698634, member: 813"] Why? I don't expect the swashbuckler to stand toe-to-toe with a dragon. I expect him to occupy a mob of scurvy sea dogs by running up and down the deck (and up and down the mast) of the pirate ship, taking them out one-by-one slowly and steadily while the rest of the party is doing something else the mob of sea dogs won't notice because all eyes are on the flamboyant guy in tights. The point of swashbuckling is not to deliver lots of damage. It's to draw attacks away from others (in the hopes you won't be hit) so they can sneak into the dungeons and rescue the king. If you are playing a kill/loot/upgrade game of D&D, you should not want to be a swashbuckler. And he shouldn't be. The swashbuckler makes up for pure damage skills by being a good people-person. He's charismatic, suave, flamboyant. He fights with skill, not muscle. He wears light cloths so he can ride a chandlier tether to the second floor. That's useful for cutting off someone's escape. The tank doesn't cut off escapes. He just watches them run away. Just because it says fighter at the top of the character sheet, does not mean you should expect him to be a tank. That you equate "effectiveness" with damage dealing just means that swashbuckers aren't appropriate in your game. [/QUOTE]
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Community
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Are the core base classes enough to build what you want to play?
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