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Character Builds & Optimization
Are the core base classes enough to build what you want to play?
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<blockquote data-quote="Whisper72" data-source="post: 1698636" data-attributes="member: 17339"><p>This is exactly the type of reasoning from players I absolutely abhor, and ascribe to roll playing / min/max behavior versus role-playing.</p><p></p><p>Why?! Why must everything a player decides to do that gives them less then the best combo (in this instance the wearing of light armor because that fits the persona versus tanking up to the best available 'because it gives the most bonuses')?</p><p></p><p>Personally I think this is nonsense. If the player decides to play a cool character, then s/he does so. If to play IC the warrior chooses a rapier and wears leather armor, then that is his/her choice. That is what playing a role versus only choosing what gives the best bonusses (min/maxing and roll-playing behaviour) is ALL ABOUT! The point of the game is to have FUN, and if a player wants to play a fun character, then by all means do so! This obession with being the best, balance and all that junk is exactly the kind of behavior that detracts from roleplaying.</p><p></p><p>If the players decide to play swashbuckling type characters, then their adventures will be different as well, thus negating the need for additional bonusses on other fronts anyway. A swashbuckler is not a tank, and should thus be played differently!</p><p></p><p>If you want a different style of play (cuz I am not saying that roll-playing is not a fun way to play as well), then it hardly matters what special (prestige) class I make if the net result is not a 'better' and 'more efficient' character, as you should simply choose whatever gives the best bonuses anyhoo... I might as well simply dole out some random powers to all PC's to make them more powerful, since that is what it is all about then....</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1698636, member: 17339"] This is exactly the type of reasoning from players I absolutely abhor, and ascribe to roll playing / min/max behavior versus role-playing. Why?! Why must everything a player decides to do that gives them less then the best combo (in this instance the wearing of light armor because that fits the persona versus tanking up to the best available 'because it gives the most bonuses')? Personally I think this is nonsense. If the player decides to play a cool character, then s/he does so. If to play IC the warrior chooses a rapier and wears leather armor, then that is his/her choice. That is what playing a role versus only choosing what gives the best bonusses (min/maxing and roll-playing behaviour) is ALL ABOUT! The point of the game is to have FUN, and if a player wants to play a fun character, then by all means do so! This obession with being the best, balance and all that junk is exactly the kind of behavior that detracts from roleplaying. If the players decide to play swashbuckling type characters, then their adventures will be different as well, thus negating the need for additional bonusses on other fronts anyway. A swashbuckler is not a tank, and should thus be played differently! If you want a different style of play (cuz I am not saying that roll-playing is not a fun way to play as well), then it hardly matters what special (prestige) class I make if the net result is not a 'better' and 'more efficient' character, as you should simply choose whatever gives the best bonuses anyhoo... I might as well simply dole out some random powers to all PC's to make them more powerful, since that is what it is all about then.... [/QUOTE]
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Are the core base classes enough to build what you want to play?
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