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Are there compelling reasons to upgrade to PF1 from 3.0?
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<blockquote data-quote="Alzrius" data-source="post: 9303579" data-attributes="member: 8461"><p>My group looked very briefly at PF2 when it came out, and that was the conclusion that we came to as well.</p><p></p><p>This is true, and is a real shame. I know a lot of people want to find a "crunchy" RPG system that allows for a great deal of freedom and variability while still keeping everything tightly balanced, but I'm convinced that these two things – options and balance – are opposites, in that you can't maintain balance without introducing constraints on options. Personally, I'm of the opinion that balance is something which happens just as much at the table as in the books (i.e. the GM tailors things to challenge the group appropriately, while still maintaining verisimilitude), so I much prefer that the game put options first and balance second.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9303579, member: 8461"] My group looked very briefly at PF2 when it came out, and that was the conclusion that we came to as well. This is true, and is a real shame. I know a lot of people want to find a "crunchy" RPG system that allows for a great deal of freedom and variability while still keeping everything tightly balanced, but I'm convinced that these two things – options and balance – are opposites, in that you can't maintain balance without introducing constraints on options. Personally, I'm of the opinion that balance is something which happens just as much at the table as in the books (i.e. the GM tailors things to challenge the group appropriately, while still maintaining verisimilitude), so I much prefer that the game put options first and balance second. [/QUOTE]
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Are there compelling reasons to upgrade to PF1 from 3.0?
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