Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are there too darn many spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arilyn" data-source="post: 7321820" data-attributes="member: 6816042"><p>Yes, there are too many, especially since we've been told magic is rare and special. Magic shops are discouraged and magic items have been reduced in number. Yes, I know players are not the majority, but the classes in your game tell you something important about the default assumptions of your game. Reading 5e classes make me think of a highly magical place like "Arabian Nights", but the rest of the fluff is more typical European style quest kind of fantasy. There's even a comment about commoners going through their entire lives never encountering magic. I don't think so, as enchantment is lying pretty thick on the ground.</p><p></p><p>If you want the GM to decide, then you need to make lots of classes, with a more equitable distribution between casters and non-casters. The GM can then prune to match his world, without drastically reducing player choice. Or DnD should just go with the high magic, and quit pretending otherwise. This would mean magic shops make perfect sense, and commoners are not going to be particularly awed by a wizard strolling through town. Lots of non- adventurers could have access to cantrip style magic too, and magic would be used like technology.</p><p></p><p>I find it ironic that Faerun is WOTC' s default setting. Faerun, has traditionally embraced the idea of magic as common, with shops and wizard colleges and magic duels. Yet in 5e, this kind of outlook is discouraged. I have no problem with the philosophy behind magic in 5e. It is in fact, my preference, but shouldn't the feel of the game match this choice, and maybe not pick the highly magical world of Faerun as your default setting?</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7321820, member: 6816042"] Yes, there are too many, especially since we've been told magic is rare and special. Magic shops are discouraged and magic items have been reduced in number. Yes, I know players are not the majority, but the classes in your game tell you something important about the default assumptions of your game. Reading 5e classes make me think of a highly magical place like "Arabian Nights", but the rest of the fluff is more typical European style quest kind of fantasy. There's even a comment about commoners going through their entire lives never encountering magic. I don't think so, as enchantment is lying pretty thick on the ground. If you want the GM to decide, then you need to make lots of classes, with a more equitable distribution between casters and non-casters. The GM can then prune to match his world, without drastically reducing player choice. Or DnD should just go with the high magic, and quit pretending otherwise. This would mean magic shops make perfect sense, and commoners are not going to be particularly awed by a wizard strolling through town. Lots of non- adventurers could have access to cantrip style magic too, and magic would be used like technology. I find it ironic that Faerun is WOTC' s default setting. Faerun, has traditionally embraced the idea of magic as common, with shops and wizard colleges and magic duels. Yet in 5e, this kind of outlook is discouraged. I have no problem with the philosophy behind magic in 5e. It is in fact, my preference, but shouldn't the feel of the game match this choice, and maybe not pick the highly magical world of Faerun as your default setting? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are there too darn many spellcasters?
Top