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General Tabletop Discussion
*Dungeons & Dragons
Are there too darn many spellcasters?
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<blockquote data-quote="jgsugden" data-source="post: 7321829" data-attributes="member: 2629"><p>Fighters, Rogues, Monks and Barbarians do not, by default, have spells. Yes, they all have subclasses where you can elect to have spells or spell-like magic powers, but inherently they do not. Do you remember the D&D Beyond statistics for race and class combinations amongst PCs made in their system during the preview era? Three of the four most popular classes were fighter, rogue and barbarian (monk was relatively unpopular). And, as feats were not there for a good portion of this period, those classes were likely underrepresented in the survey as they tend to want to have feats in their builds and people were discouraged from putting PCs into the system when they could not be fully implemented.</p><p></p><p>Simply put: A good portion of the PCs out there do not use spells. </p><p></p><p>Further, if we're being honest, there are not too many non-magic character concepts out there that are not already in the rules. What are we missing? There is the 4E Warlord concept that could be built, either as a class or a subclass of fighter (or barbarian) - but the battlemaster kind of fulfills this hole. You might do a ninja, but that is also likely best a subclass of rogue (and might be magical) - and can be built with existing classes (and perhaps multiclassing with monk). You could build a ranged focused class like a gunner or archer, but again those are likely best done as fighter subclasses - and we already have archer concepts that work with existing subclasses. You might do an alchemist or technology based PC, but those are ripe with problems and are typically pseudo magical. I can do a version of all of those concepts in 5E with existing rules, although they could be rewritten into something new. It just isn't needed.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7321829, member: 2629"] Fighters, Rogues, Monks and Barbarians do not, by default, have spells. Yes, they all have subclasses where you can elect to have spells or spell-like magic powers, but inherently they do not. Do you remember the D&D Beyond statistics for race and class combinations amongst PCs made in their system during the preview era? Three of the four most popular classes were fighter, rogue and barbarian (monk was relatively unpopular). And, as feats were not there for a good portion of this period, those classes were likely underrepresented in the survey as they tend to want to have feats in their builds and people were discouraged from putting PCs into the system when they could not be fully implemented. Simply put: A good portion of the PCs out there do not use spells. Further, if we're being honest, there are not too many non-magic character concepts out there that are not already in the rules. What are we missing? There is the 4E Warlord concept that could be built, either as a class or a subclass of fighter (or barbarian) - but the battlemaster kind of fulfills this hole. You might do a ninja, but that is also likely best a subclass of rogue (and might be magical) - and can be built with existing classes (and perhaps multiclassing with monk). You could build a ranged focused class like a gunner or archer, but again those are likely best done as fighter subclasses - and we already have archer concepts that work with existing subclasses. You might do an alchemist or technology based PC, but those are ripe with problems and are typically pseudo magical. I can do a version of all of those concepts in 5E with existing rules, although they could be rewritten into something new. It just isn't needed. [/QUOTE]
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Are there too darn many spellcasters?
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