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General Tabletop Discussion
*Dungeons & Dragons
Are there too darn many spellcasters?
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<blockquote data-quote="Arilyn" data-source="post: 7321947" data-attributes="member: 6816042"><p>But having the players, on average, being highly magical in a world where magic is rare and mysterious doesn't feel right. Of course, there should be classes with magic, but it should feel mysterious even to the other non-magicy classes. If magic is common amongst the player classes, it shouldn't be so rare in the world. 5e should have run with common magic world, if there are so many spell wielding classes. Lots of players assume this anyway.</p><p></p><p>The ranger spells often don't feel like spells, so why are they? Surely professional game designers could come up with abilities that aren't spells? Spells are a poor tool to wield as a way to generate class abilities.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7321947, member: 6816042"] But having the players, on average, being highly magical in a world where magic is rare and mysterious doesn't feel right. Of course, there should be classes with magic, but it should feel mysterious even to the other non-magicy classes. If magic is common amongst the player classes, it shouldn't be so rare in the world. 5e should have run with common magic world, if there are so many spell wielding classes. Lots of players assume this anyway. The ranger spells often don't feel like spells, so why are they? Surely professional game designers could come up with abilities that aren't spells? Spells are a poor tool to wield as a way to generate class abilities. [/QUOTE]
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Are there too darn many spellcasters?
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