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Are there too darn many spellcasters?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7322734" data-attributes="member: 31506"><p>So long as you also come to the conclusion that we really don't need any casters beyond Wizard (with versatile options for casting stat) and maybe Warlock for a different recharge mechanism. That the blandness known as sorcerer made the cut but the warlord didnt is a travesty. They really did it just to pander to the "muh v-tude!" edition war crowd that whined whenever fighters got nice things. Because we know it's more important to deny someone else's fun based on your limited imagination/suspension of disbelief than just deal with the mild nuisance of not liking the mechanics of a character you aren't even playing...</p><p></p><p>Battlemaster fills the Warlord niche about as well as Eldrich Knight fills the wizard niche. The warlord class would have expanded/more powerful maneuvers, (ie, a full maneuver "caster" compared to the fighter's 1/3 maneuver hybrid).</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7322734, member: 31506"] So long as you also come to the conclusion that we really don't need any casters beyond Wizard (with versatile options for casting stat) and maybe Warlock for a different recharge mechanism. That the blandness known as sorcerer made the cut but the warlord didnt is a travesty. They really did it just to pander to the "muh v-tude!" edition war crowd that whined whenever fighters got nice things. Because we know it's more important to deny someone else's fun based on your limited imagination/suspension of disbelief than just deal with the mild nuisance of not liking the mechanics of a character you aren't even playing... Battlemaster fills the Warlord niche about as well as Eldrich Knight fills the wizard niche. The warlord class would have expanded/more powerful maneuvers, (ie, a full maneuver "caster" compared to the fighter's 1/3 maneuver hybrid). [/QUOTE]
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Community
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Are there too darn many spellcasters?
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