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General Tabletop Discussion
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Are there too darn many spellcasters?
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<blockquote data-quote="Rod Staffwand" data-source="post: 7323309" data-attributes="member: 6776279"><p>Sure, you can certainly do this, but once you take out the majority of magic you're left with about 15% of the game. It's pretty thin, and that's the problem some of us have.</p><p></p><p>I have no problem restricting content when running a campaign or a problem creating new content (classes, feats, options). But if I have to go through the trouble of doing a total conversion mod on the rules, I begin to wonder why I'm playing 5e in the first place when I can play something more suitable. WotC has emphasized gonzo high-powered fantasy superheroes to the detriment of other types of fantasy worlds and stories (low magic, sword and sorcery, hearth fantasy, and so on) that used to be better supported or easier to adapt the rules to.</p><p></p><p>So, yes, added non-spellcasting/non-magic content would be greatly appreciated for some of us to bolster the available options. A Complete Muggle Handbook or some such to expand warriors and rogues (fighting options and skill options) would be fantastic and far more useful than more hyper-specific caster content.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 7323309, member: 6776279"] Sure, you can certainly do this, but once you take out the majority of magic you're left with about 15% of the game. It's pretty thin, and that's the problem some of us have. I have no problem restricting content when running a campaign or a problem creating new content (classes, feats, options). But if I have to go through the trouble of doing a total conversion mod on the rules, I begin to wonder why I'm playing 5e in the first place when I can play something more suitable. WotC has emphasized gonzo high-powered fantasy superheroes to the detriment of other types of fantasy worlds and stories (low magic, sword and sorcery, hearth fantasy, and so on) that used to be better supported or easier to adapt the rules to. So, yes, added non-spellcasting/non-magic content would be greatly appreciated for some of us to bolster the available options. A Complete Muggle Handbook or some such to expand warriors and rogues (fighting options and skill options) would be fantastic and far more useful than more hyper-specific caster content. [/QUOTE]
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Are there too darn many spellcasters?
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