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General Tabletop Discussion
*Dungeons & Dragons
Are there too darn many spellcasters?
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<blockquote data-quote="Rod Staffwand" data-source="post: 7323450" data-attributes="member: 6776279"><p>I dunno:</p><p></p><p>*Maybe I want a world with only ritual magic or a world where clerics don't exist but wizards have cleric spells or a world where cantrips don't exist or where magic exists but is incredibly dangerous to use.</p><p>*Maybe I want a world with herbal healing or where every housewife has her own potion of healing recipe or where hedge magic is common but archwizards are impossible to find.</p><p>*Maybe I want a world of knightly orders in plate going about questing and such and would like to mechanically differentiate them to hit home on their ideological and thematic differences.</p><p>*Maybe I want to give fighters options other than hitting something with their sword every attack. Maybe I'd like to see high strikes, lunges or hamstrings given some mechanical weight for a dash of tactical complexity.</p><p>*Maybe I have a player that really wants to play a half-giant luchadore and suplex some ogres.</p><p>*Maybe I have a player that wants to play a viable high-INT, high-WIS, high-CHA fighter.</p><p>*Maybe I have a player that wants to play the farmboy on a grand adventure trope.</p><p>*Maybe I have a player that wants to play a fighter, but would like to trade out action surge for more consist round-to-round damage.</p><p>*Maybe I want to add depth and complexity to the choice of arms and armor--maybe adding strength requirements or different advantages of an axe vs. a sword, for example.</p><p>*Maybe I find the guidelines of acrobatic maneuvers, or tracking or swimming or getting through high tea without making a faux pas a bit lacking.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 7323450, member: 6776279"] I dunno: *Maybe I want a world with only ritual magic or a world where clerics don't exist but wizards have cleric spells or a world where cantrips don't exist or where magic exists but is incredibly dangerous to use. *Maybe I want a world with herbal healing or where every housewife has her own potion of healing recipe or where hedge magic is common but archwizards are impossible to find. *Maybe I want a world of knightly orders in plate going about questing and such and would like to mechanically differentiate them to hit home on their ideological and thematic differences. *Maybe I want to give fighters options other than hitting something with their sword every attack. Maybe I'd like to see high strikes, lunges or hamstrings given some mechanical weight for a dash of tactical complexity. *Maybe I have a player that really wants to play a half-giant luchadore and suplex some ogres. *Maybe I have a player that wants to play a viable high-INT, high-WIS, high-CHA fighter. *Maybe I have a player that wants to play the farmboy on a grand adventure trope. *Maybe I have a player that wants to play a fighter, but would like to trade out action surge for more consist round-to-round damage. *Maybe I want to add depth and complexity to the choice of arms and armor--maybe adding strength requirements or different advantages of an axe vs. a sword, for example. *Maybe I find the guidelines of acrobatic maneuvers, or tracking or swimming or getting through high tea without making a faux pas a bit lacking. [/QUOTE]
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Are there too darn many spellcasters?
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