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Are these ideas any good?
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<blockquote data-quote="amerigoV" data-source="post: 6951154"><p>Greetings fellow Savage! I would post these PEGs boards (if you have not already). I'll throw out my thoughts.</p><p></p><p>First off, are you talking "all the time" or just setting specific? These feel like possible Setting Rules</p><p></p><p></p><p></p><p>This is probably a bit overpowered. It might actually take some of the drama out of fights and cause a bit of bennie hoarding. For example, I would want to save my Bennies until the BBEG fight. That might be fun for me, but it would result in a rather nuke option for the main bad guy for the night. It might also lead you to have to really amp yup the fight as well since you know the players will do this. It also might lead you, as GM, to give out less bennies (ie the more you give out, it might lead to more actions).</p><p></p><p></p><p></p><p>That would make a nice Setting Rule presuming the setting does have varying environments. I might be tempted to make a restriction that the PCs need to be from different environments (that would make the jungle PC stand out without having all the PCs making an excuse just to stay in the jungle <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p></p><p></p><p></p><p></p><p>I presume you mean a Minor Hindrance can get you the full edge. Again, a good setting rule so long as everyone has access. I like the idea. Its a nice bridge between just having an edge only certain groups can pick up and making it a race characteristic.</p><p></p><p></p><p></p><p>That concept is basically in the rules. I might do it this way to avoid bookkeeping (its kinda semantics). A full Advance buys off a Major Hindrance. You can sacrifice a "cheap" skill advance to buy off a Minor. For Example, presume you could improve both Fighting and Shooting because you Agility is higher than both. Instead, you could buyoff a Minor hindrance and improve Fighting OR Shooting.</p><p></p><p></p><p></p><p>A good Setting Edge. Probably want it to be Seasoned at least with a minimum of d8 in the skill (just cuz you fought an orc does not mean you suddenly are better at EVERYTHING). There is Legendary version of this (but d10 for for a specific skill). If you have Hellfrost, the new Edge Favored Foe is akin to this (but +1 parry, higher damage in a raise). Its has a pretty strong prereq.</p><p></p><p>Looks like you have a setting in mind - good luck!</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6951154"] Greetings fellow Savage! I would post these PEGs boards (if you have not already). I'll throw out my thoughts. First off, are you talking "all the time" or just setting specific? These feel like possible Setting Rules This is probably a bit overpowered. It might actually take some of the drama out of fights and cause a bit of bennie hoarding. For example, I would want to save my Bennies until the BBEG fight. That might be fun for me, but it would result in a rather nuke option for the main bad guy for the night. It might also lead you to have to really amp yup the fight as well since you know the players will do this. It also might lead you, as GM, to give out less bennies (ie the more you give out, it might lead to more actions). That would make a nice Setting Rule presuming the setting does have varying environments. I might be tempted to make a restriction that the PCs need to be from different environments (that would make the jungle PC stand out without having all the PCs making an excuse just to stay in the jungle :)) I presume you mean a Minor Hindrance can get you the full edge. Again, a good setting rule so long as everyone has access. I like the idea. Its a nice bridge between just having an edge only certain groups can pick up and making it a race characteristic. That concept is basically in the rules. I might do it this way to avoid bookkeeping (its kinda semantics). A full Advance buys off a Major Hindrance. You can sacrifice a "cheap" skill advance to buy off a Minor. For Example, presume you could improve both Fighting and Shooting because you Agility is higher than both. Instead, you could buyoff a Minor hindrance and improve Fighting OR Shooting. A good Setting Edge. Probably want it to be Seasoned at least with a minimum of d8 in the skill (just cuz you fought an orc does not mean you suddenly are better at EVERYTHING). There is Legendary version of this (but d10 for for a specific skill). If you have Hellfrost, the new Edge Favored Foe is akin to this (but +1 parry, higher damage in a raise). Its has a pretty strong prereq. Looks like you have a setting in mind - good luck! [/QUOTE]
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