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<blockquote data-quote="Wyvern" data-source="post: 1060325" data-attributes="member: 2374"><p>Sorry I've been AWOL for so long. I've had other projects to occupy my attention, and to be perfectly honest I'm kind of burned out on the Cosmonomicon after writing two and a half chapters. Chapter 7 isn't done yet, but at this point I may never get it done, so I've gone ahead and uploaded what I have. I've also uploaded the latest revisions to my previous chapters (now renamed so the file names match the chapter numbers).</p><p></p><p><a href="http://www.msu.edu/~reesmatt/Cosmo3.rtf" target="_blank">Chapter 3</a> is just a sidebar with optional critical hit rules, to be added to the combat chapter.</p><p></p><p><a href="http://www.msu.edu/~reesmatt/Cosmo5.rtf" target="_blank">Chapter 5</a> is Setting Design. Significant changes since the last revision are as follows:</p><p>- added more details on effects of medium, including hull breaches</p><p>- added section on Magic vs. Tech, Kelrac's Law, Craft Gadget feat</p><p>- added a rule for the effects of gravity on atmospheric pressure (under Altitude)</p><p></p><p><a href="http://www.msu.edu/~reesmatt/Cosmo6.rtf" target="_blank">Chapter 6</a> is Character Design. Changes include:</p><p>- changed the name of the pilot class to aviator (though I'd prefer a name that doesn't exclude pilots of starships and submarines; if I think of something, I'll let you know)</p><p>- changed aviator's hit die from d6 to d8</p><p>- changed skydancer's 10th level ability to feather fall 3/day</p><p>- removed feats that aren't directly relevant to the Cosmonomicon</p><p>- removed references to skills that are no longer used in 3.5e</p><p>- changed the rule for using explosives to breach a hull; now requires damage equal to 2x the armor bonus rather than equal to the hull material's hit points (so it's easier)</p><p>- added control climate, create air and purify air spells</p><p>- removed XP cost of gill spell</p><p>- renamed glassee and glasteel to glassight and steelglass</p><p>- added more detail on effects of patch hull spell</p><p>- renamed restore vessel to restore object</p><p>- added breath mask to the equipment section</p><p></p><p><a href="http://www.msu.edu/~reesmatt/Cosmo7.rtf" target="_blank">Chapter 7</a> is Campaign Design. Some of it is still in outline form (the complete outline is included at the beginning to show what I had intended to cover), and the sample vessels don't have any stats, since the vessel design rules are still under construction. Whenever you get those finished and posted, I <em>might</em> pick up where I left off and do some stat blocks. The sections on campaign themes and integrating Cosmonomicon rules into an existing campaign, I leave for you guys to fill in.</p><p></p><p>Although I'm essentially finished all the writing I intend to do for this project, I can still offer my services as a proof-reader (something I'm very good at, as you might have noticed). I can't promise anything though, since I'll probably be moving overseas before the end of the month and I don't know if I'll have my own computer, let alone reliable internet access, for the next year or so. But I'll try to keep in touch if and when I can.</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 1060325, member: 2374"] Sorry I've been AWOL for so long. I've had other projects to occupy my attention, and to be perfectly honest I'm kind of burned out on the Cosmonomicon after writing two and a half chapters. Chapter 7 isn't done yet, but at this point I may never get it done, so I've gone ahead and uploaded what I have. I've also uploaded the latest revisions to my previous chapters (now renamed so the file names match the chapter numbers). [URL=http://www.msu.edu/~reesmatt/Cosmo3.rtf]Chapter 3[/URL] is just a sidebar with optional critical hit rules, to be added to the combat chapter. [URL=http://www.msu.edu/~reesmatt/Cosmo5.rtf]Chapter 5[/URL] is Setting Design. Significant changes since the last revision are as follows: - added more details on effects of medium, including hull breaches - added section on Magic vs. Tech, Kelrac's Law, Craft Gadget feat - added a rule for the effects of gravity on atmospheric pressure (under Altitude) [URL=http://www.msu.edu/~reesmatt/Cosmo6.rtf]Chapter 6[/URL] is Character Design. Changes include: - changed the name of the pilot class to aviator (though I'd prefer a name that doesn't exclude pilots of starships and submarines; if I think of something, I'll let you know) - changed aviator's hit die from d6 to d8 - changed skydancer's 10th level ability to feather fall 3/day - removed feats that aren't directly relevant to the Cosmonomicon - removed references to skills that are no longer used in 3.5e - changed the rule for using explosives to breach a hull; now requires damage equal to 2x the armor bonus rather than equal to the hull material's hit points (so it's easier) - added control climate, create air and purify air spells - removed XP cost of gill spell - renamed glassee and glasteel to glassight and steelglass - added more detail on effects of patch hull spell - renamed restore vessel to restore object - added breath mask to the equipment section [URL=http://www.msu.edu/~reesmatt/Cosmo7.rtf]Chapter 7[/URL] is Campaign Design. Some of it is still in outline form (the complete outline is included at the beginning to show what I had intended to cover), and the sample vessels don't have any stats, since the vessel design rules are still under construction. Whenever you get those finished and posted, I [i]might[/i] pick up where I left off and do some stat blocks. The sections on campaign themes and integrating Cosmonomicon rules into an existing campaign, I leave for you guys to fill in. Although I'm essentially finished all the writing I intend to do for this project, I can still offer my services as a proof-reader (something I'm very good at, as you might have noticed). I can't promise anything though, since I'll probably be moving overseas before the end of the month and I don't know if I'll have my own computer, let alone reliable internet access, for the next year or so. But I'll try to keep in touch if and when I can. Wyvern [/QUOTE]
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