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Are we overthinking the warlord?
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<blockquote data-quote="Zardnaar" data-source="post: 7367156" data-attributes="member: 6716779"><p>I find the party needs around 1.5 points of healing in it. Can also vary how DM designs encounters if I am not running an adventure and there is a lack of healing in the party I might run hexcrawls instead of dungeon delve. I rate the following classes</p><p></p><p>Paladin 0.5</p><p>Druid 0.75 (1.0 with Xanathars?)</p><p>Cleric 1.0</p><p>Life Domain Cleric 2.0 (maybe 1.75)</p><p>Healer Feat 1.0</p><p>Rogue (thief) with healer feat 1.5</p><p>Life cleric 1, land Druid XYZ 2.0 (maybe 2.5 at level 5+)</p><p>Life cleric 1/lore bard 6+ 2.5 (assuming goodberry, spirit of healing/aura of vitality)</p><p></p><p> A Warlord should probably be a 0.75, if you end up in a party with no magical healer or not enough of it (healer feat+ Paladin for example) and need to get rid of things like disease well that is what NPCs are for, be nice to NPC clerics.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7367156, member: 6716779"] I find the party needs around 1.5 points of healing in it. Can also vary how DM designs encounters if I am not running an adventure and there is a lack of healing in the party I might run hexcrawls instead of dungeon delve. I rate the following classes Paladin 0.5 Druid 0.75 (1.0 with Xanathars?) Cleric 1.0 Life Domain Cleric 2.0 (maybe 1.75) Healer Feat 1.0 Rogue (thief) with healer feat 1.5 Life cleric 1, land Druid XYZ 2.0 (maybe 2.5 at level 5+) Life cleric 1/lore bard 6+ 2.5 (assuming goodberry, spirit of healing/aura of vitality) A Warlord should probably be a 0.75, if you end up in a party with no magical healer or not enough of it (healer feat+ Paladin for example) and need to get rid of things like disease well that is what NPCs are for, be nice to NPC clerics. [/QUOTE]
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Are we overthinking the warlord?
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