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Are you a fudging fudger?
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<blockquote data-quote="Victim" data-source="post: 5112498" data-attributes="member: 78"><p>Depends on the system. Generally, I play DnD, and I'm not a huge fan of fudging things there. </p><p></p><p>OTOH, I also run Mutants and Masterminds, and that system essentially runs on GM Fiat. Everything inflicts saves, and a badly blown save can be devastating. I can alter die rolls or handwave certain results, but every time I do, I have to give the players resources that they can use to change die rolls. However, how I use that power makes a big difference. Brute forcing too many things, or have an NPC essentially hand out Hero Points faster than players can spend them is unsatisfying. However, the system can have a brutal death spiral and 1 hit take down potential - using too little GM Fiat and NPCs can be very brittle. And so can the players, since they'll have an extremely limited supply of their own.</p></blockquote><p></p>
[QUOTE="Victim, post: 5112498, member: 78"] Depends on the system. Generally, I play DnD, and I'm not a huge fan of fudging things there. OTOH, I also run Mutants and Masterminds, and that system essentially runs on GM Fiat. Everything inflicts saves, and a badly blown save can be devastating. I can alter die rolls or handwave certain results, but every time I do, I have to give the players resources that they can use to change die rolls. However, how I use that power makes a big difference. Brute forcing too many things, or have an NPC essentially hand out Hero Points faster than players can spend them is unsatisfying. However, the system can have a brutal death spiral and 1 hit take down potential - using too little GM Fiat and NPCs can be very brittle. And so can the players, since they'll have an extremely limited supply of their own. [/QUOTE]
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