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Are You Excited about Tomb of Annihilation?
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<blockquote data-quote="Croesus" data-source="post: 7138165" data-attributes="member: 35019"><p>This sounds so much like many of the Greek myths, where attempting to avoid one's fate becomes the cause of one's fate.</p><p></p><p>Imagine the lich casts <em>divination</em> as you say and the spell points to a particular party. The party has no idea the lich even exists, much less is going to interfere with its plans. The lich doesn't know this, so it attempts - but fails - to take out the party. The party decides that having a lich hunting them is not a good thing, and offense being the best defense, execute a plan that takes down the lich. If only the lich had not cast that <em>divination</em> spell, the lich would still be around. Oops. </p><p></p><p>Now if I can just figure out a way to do something like this in a campaign...</p><p></p><p>edit: The lich's divination points to a newly-formed group of low-level adventurers. As the lich is busy with more important matters, it assigns their destruction to a minion. The minion attempts but fails to destroy the adventurers, creating a mystery for the PCs. The lich periodically assigns the task to new minions. Assuming the party survives, they have more and more reason to figure out what's going on, and as they gain levels, they become more capable of doing so. Eventually their efforts lead to the lich. This could be an interesting meta-plot to a campaign, perhaps even using some form of divination for the PCs to give the party some reason to stick together. ("You may succeed together, but separately you will certainly fall.")</p></blockquote><p></p>
[QUOTE="Croesus, post: 7138165, member: 35019"] This sounds so much like many of the Greek myths, where attempting to avoid one's fate becomes the cause of one's fate. Imagine the lich casts [I]divination[/I] as you say and the spell points to a particular party. The party has no idea the lich even exists, much less is going to interfere with its plans. The lich doesn't know this, so it attempts - but fails - to take out the party. The party decides that having a lich hunting them is not a good thing, and offense being the best defense, execute a plan that takes down the lich. If only the lich had not cast that [I]divination[/I] spell, the lich would still be around. Oops. Now if I can just figure out a way to do something like this in a campaign... edit: The lich's divination points to a newly-formed group of low-level adventurers. As the lich is busy with more important matters, it assigns their destruction to a minion. The minion attempts but fails to destroy the adventurers, creating a mystery for the PCs. The lich periodically assigns the task to new minions. Assuming the party survives, they have more and more reason to figure out what's going on, and as they gain levels, they become more capable of doing so. Eventually their efforts lead to the lich. This could be an interesting meta-plot to a campaign, perhaps even using some form of divination for the PCs to give the party some reason to stick together. ("You may succeed together, but separately you will certainly fall.") [/QUOTE]
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