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Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
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<blockquote data-quote="pming" data-source="post: 6284498" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p> And the above quote is why I think it's pretty much pointless to do polls like this anymore with regards to 5e. The people (like Rygar, and myself, incidentally), already see a game we are not likely to play. The majority of people left who comment on this sub-forum are, IMHO, "pro-5e" (or at least, optimistic about it). Ergo, polls are going to be skewed towards the positive side of 5e. The rest of us don't care anymore, so aren't going to bother with it.</p><p></p><p> It's sad, really. I was quite enthused about 5e when I heard Monty was in on it...and as soon as they dumped him, I knew that was the end of any reasonable hope for something I may have really liked. He seemed to want (and understand) the game needed to have a very simplistic base-line. Initially, I was under the impression 5e would have rules that could, literally, be described in the space of about a dozen pages. Tops. The other 120+ pages would be 'extras' that a DM could pick and choose to add into his game. The point was..."SIMPLE" was the baseline upon which everything else could be added. I'm talking "Each side rolls d6 for initiative; highest goes first" style base. I'm talking "3d6 in order, no adjustments for anything" style base. I'm talking "Human, Elf, Dwarf and Halfling" style base. All future supplements would be based on that, well, base. Adventure modules could be categorized towards one style of play/assumptions (e.g., "1e, high-magic", "3e, low-magic, high tactics", etc.).</p><p></p><p>Anyway...yeah. There's my 2¢.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6284498, member: 45197"] Hiya. And the above quote is why I think it's pretty much pointless to do polls like this anymore with regards to 5e. The people (like Rygar, and myself, incidentally), already see a game we are not likely to play. The majority of people left who comment on this sub-forum are, IMHO, "pro-5e" (or at least, optimistic about it). Ergo, polls are going to be skewed towards the positive side of 5e. The rest of us don't care anymore, so aren't going to bother with it. It's sad, really. I was quite enthused about 5e when I heard Monty was in on it...and as soon as they dumped him, I knew that was the end of any reasonable hope for something I may have really liked. He seemed to want (and understand) the game needed to have a very simplistic base-line. Initially, I was under the impression 5e would have rules that could, literally, be described in the space of about a dozen pages. Tops. The other 120+ pages would be 'extras' that a DM could pick and choose to add into his game. The point was..."SIMPLE" was the baseline upon which everything else could be added. I'm talking "Each side rolls d6 for initiative; highest goes first" style base. I'm talking "3d6 in order, no adjustments for anything" style base. I'm talking "Human, Elf, Dwarf and Halfling" style base. All future supplements would be based on that, well, base. Adventure modules could be categorized towards one style of play/assumptions (e.g., "1e, high-magic", "3e, low-magic, high tactics", etc.). Anyway...yeah. There's my 2¢. ^_^ Paul L. Ming [/QUOTE]
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Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.
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