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Are your players into your campaign?
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<blockquote data-quote="BSF" data-source="post: 1169640" data-attributes="member: 13098"><p>In the game I play in, we started out very involved. We have a web site where we post stuff. We have logs, we have stories, we have non-session RP, we have a lot of fun stuff. Problem is, are sessions aren't too long. The game is starting to drag out and apparently, we are still in the process of setting the grand stage. I am beginning to have trouble trying to remember all the little details from the past two years. I am having trouble determining what the red herrings are from the real clues. I know if I am having trouble, some of the other players will be as well. I have spreadsheets of NPC's and I use MyInfo to track all sorts of character important stuff. Not to mention the hundreds of emails I have archived. We also had some dynamics change within the group this last year and we took a 6 month adventure that none of us was interested in. Let me be clear, that is 6 months real time. It has kind of killed out momentum, which sucks. We are nearly back to where we wanted to be and we are trying to get back into the groove, so to speak, but it is not easy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Hopefully, we will be able to pull something out of this excursion that has real relevance to the main storyline. </p><p></p><p>As a DM, I have faced many of these issues. Most of my players are nowhere near as involved as I would like. I just keep reminding myself that everyone plays for different reasons and if we are all having fun, then everything is good. For the players that are more involved, I find that they help make it all worthwhile. I find myself asking more questions about the game to see if I am not providing what they are looking for. All of them seemed to really enjoy the last campaign. They thought it was great. The cynical side of me grumbles about how much more involved they could have been and how much better it would have turned out. But, I hold out hope that they will continue to evolve as gamers and our future campaigns will improve in quality and immersiveness. (Is there such a word?) But to answer your question, yes, I do have frustration ... sometimes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BSF, post: 1169640, member: 13098"] In the game I play in, we started out very involved. We have a web site where we post stuff. We have logs, we have stories, we have non-session RP, we have a lot of fun stuff. Problem is, are sessions aren't too long. The game is starting to drag out and apparently, we are still in the process of setting the grand stage. I am beginning to have trouble trying to remember all the little details from the past two years. I am having trouble determining what the red herrings are from the real clues. I know if I am having trouble, some of the other players will be as well. I have spreadsheets of NPC's and I use MyInfo to track all sorts of character important stuff. Not to mention the hundreds of emails I have archived. We also had some dynamics change within the group this last year and we took a 6 month adventure that none of us was interested in. Let me be clear, that is 6 months real time. It has kind of killed out momentum, which sucks. We are nearly back to where we wanted to be and we are trying to get back into the groove, so to speak, but it is not easy. :) Hopefully, we will be able to pull something out of this excursion that has real relevance to the main storyline. As a DM, I have faced many of these issues. Most of my players are nowhere near as involved as I would like. I just keep reminding myself that everyone plays for different reasons and if we are all having fun, then everything is good. For the players that are more involved, I find that they help make it all worthwhile. I find myself asking more questions about the game to see if I am not providing what they are looking for. All of them seemed to really enjoy the last campaign. They thought it was great. The cynical side of me grumbles about how much more involved they could have been and how much better it would have turned out. But, I hold out hope that they will continue to evolve as gamers and our future campaigns will improve in quality and immersiveness. (Is there such a word?) But to answer your question, yes, I do have frustration ... sometimes. :) [/QUOTE]
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