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Are your players into your campaign?
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<blockquote data-quote="Philip" data-source="post: 1172296" data-attributes="member: 10993"><p>Generally not. I have been DM'ing the same campaign for the same group for 7 years now. I insist on 100% attendance, because it is a story based campaign, and attending every session is essential.</p><p></p><p>I throw a multitude of storyline related items at my players, clues, prophecy's, interesting tales, NPCS, whatever. I even write up a short history of every magic item they find. The player's never realize most of this, they just coast along and enjoy the ride. But occasionally the coin drops, so to speak, and they suddenly realize something, or notice the consequences of some of their actions years of real time later. Sometimes much to their suprise.</p><p></p><p>And sometimes a player surprises me. A player once remembered an obscure password ('Marashme') I had given them more than 4 years ago (real time). While I write extensive logs, I never included the password, and then, four years of game time later the same NPC who had given the phrase the first time asked for it. The NPC (and myself) counted on the players not remembering it, but one of the players did! I was utterly amazed to say the least!</p><p></p><p>Recently one of the players developed a renewed interest in a prophecy I had given them a years earlier. An he actually managed to partially decipher it. It has been a slow going, but its beginning to dawn on the player's that many more events have been interconnected than they had ever realized.</p><p></p><p>My advice would be, don't push your players into a particular style of play. Just keep dangling your precious carrots in front of them. Eventually they will bite, although maybe not as you expected (and certainly not as much).</p><p></p><p>Of every five engaging storylines I dangle in front of my players, they pick up on one.</p></blockquote><p></p>
[QUOTE="Philip, post: 1172296, member: 10993"] Generally not. I have been DM'ing the same campaign for the same group for 7 years now. I insist on 100% attendance, because it is a story based campaign, and attending every session is essential. I throw a multitude of storyline related items at my players, clues, prophecy's, interesting tales, NPCS, whatever. I even write up a short history of every magic item they find. The player's never realize most of this, they just coast along and enjoy the ride. But occasionally the coin drops, so to speak, and they suddenly realize something, or notice the consequences of some of their actions years of real time later. Sometimes much to their suprise. And sometimes a player surprises me. A player once remembered an obscure password ('Marashme') I had given them more than 4 years ago (real time). While I write extensive logs, I never included the password, and then, four years of game time later the same NPC who had given the phrase the first time asked for it. The NPC (and myself) counted on the players not remembering it, but one of the players did! I was utterly amazed to say the least! Recently one of the players developed a renewed interest in a prophecy I had given them a years earlier. An he actually managed to partially decipher it. It has been a slow going, but its beginning to dawn on the player's that many more events have been interconnected than they had ever realized. My advice would be, don't push your players into a particular style of play. Just keep dangling your precious carrots in front of them. Eventually they will bite, although maybe not as you expected (and certainly not as much). Of every five engaging storylines I dangle in front of my players, they pick up on one. [/QUOTE]
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