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Arena of War - Chapter 1: In Character
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<blockquote data-quote="Phoenix8008" data-source="post: 6411113" data-attributes="member: 211"><p>Without a look at any of the others chosen, Cade hops up on Silverback's saddle eagerly and they trot into the arena. Cade had all the equipment he needed and was happy not to have to worry or wait any longer. Leaving his shield slung over his back (AC 15 w/o shield) he knocks an arrow to his shortbow and guides Silverback to a stop in the center of the field of battle. Swiveling his head around to see all the goblins in each of the corners, Cade smiles at the chance to kill more of the evil creatures. He slaps Silverback's neck with a few hard pats before turning his face upward and letting out a loud and long howl which the wolf joins in on as they prepare to battle again.</p><p></p><p>Initiative roll= <a href="http://invisiblecastle.com/roller/view/4684662/" target="_blank">1d20+3=15</a></p><p>[sBLOCK=Cade & Silverback]<span style="font-size: 15px"><strong><u><em>Cade</em></u></strong></span></p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Halfling</p><p><strong>Class/Level:</strong> Ranger 4</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Small</p><p><strong>Type (Subtype):</strong> Humanoid (Halfling)</p><p><strong>Init:</strong> +3</p><p><strong>Senses:</strong> Normal </p><p><strong>Passive Perception:</strong> 12</p><p></p><p><strong><u>DEFENSE</u></strong></p><p><strong>AC:</strong> 15 without shield or 17 with shield</p><p><strong>HP:</strong> 38</p><p><strong>Saves:</strong> Strength & Dexterity</p><p><strong>Special Defenses:</strong> Lucky (reroll 1's), Brave (Advantage vs. fear effects)</p><p></p><p><strong><u>OFFENSE</u></strong></p><p><strong>Speed:</strong> 25ft</p><p><strong>Melee:</strong> </p><p><em>-Rapier</em> (Finesse) +5 Attack, 1d8+3 Piercing</p><p><em>-Dagger</em> (Finesse, Light, Thrown-range 20/60) +5 ATK, 1d4+3 Piercing</p><p><strong>Ranged:</strong> </p><p><em>-Shortbow</em> (ammunition, range 80/320, two-handed) +7 ATK, 1d6+3 Piercing</p><p><em>-Dagger</em> (Finesse, Light, Thrown-range 20/60) +7 ATK, 1d4+3 Piercing</p><p><em>-Sling</em> (Ammunition, range 30/120) +7 ATK, 1d4+3 Bludgeoning</p><p><strong><u>Special Attacks:</u></strong></p><p><strong>Spells:</strong> Attack +5 (Saving Throw DC: 13)</p><p><strong>Spell Slots:</strong> (1st) 3</p><p><strong>Spells Known:</strong> Cure Wounds (1st), Ensnaring Strike (1st), Hunters Mark (1st)</p><p></p><p><strong>STATISTICS:</strong></p><p>Str 13 (+1), Dex 16 (+3) +2 racial, Con 14 (+2), Int 9 (-1), Wis 15 (+2), Cha 9 (-1) +1 racial</p><p></p><p><strong>Skills:</strong> (Proficient in <strong>bold</strong>)</p><p><u>Mod</u> <u>(Attribute)</u> <u>Name of Skill</u></p><p>+3 (dex) Acrobatics</p><p><strong>+4 (wis) Animal Handling</strong></p><p>-1 (int) Arcana</p><p><strong>+3 (str) Athletics</strong></p><p>-1 (cha) Deception</p><p>-1 (int) History</p><p>+2 (wis) Insight</p><p>-1 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+2 (wis) Medicine</p><p><strong>+1 (int) Nature</strong></p><p>+2 (wis) Perception</p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p><strong>+4 (wis) Survival</strong></p><p></p><p><strong>Languages:</strong> Common, Halfling, Goblin, Orc</p><p></p><p><strong>Lightfoot Halfling Traits:</strong> </p><p>-DEX +2</p><p>-Speed= 25ft</p><p>-Lucky (When I roll a 1 on ATK, Ability Check, or Save, I can reroll the die and must use the reroll)</p><p>-Brave (Have advantage on saves versus being frightened)</p><p>-Halfling Nimbleness (Can move thru space of any creature Medium or larger)</p><p>-CHA +1</p><p>-Naturally Stealthy (I can attempt to hide even when I am obscured only by a creature that is Medium sized or larger...like my Wolf!)</p><p></p><p><strong>Ranger Traits:</strong></p><p>-HD= d10</p><p>-Armor Profs (Light armor, Medium Armor, Shields)</p><p>-Weapon Profs (Simple and Martial weapons)</p><p>-Tool Profs (none)</p><p>-Saving Throw Profs (STR & DEX)</p><p>-Skill Profs (Animal Handling, Nature, Stealth)</p><p>-Starting Equipment</p><p>-Favored Enemies (Goblins & Orcs; learned Goblin language)</p><p>-Natural Explorer (Forest terrain)</p><p>-Fighting Style (Archery +2 ATK with any ranged weapons)</p><p>-Spellcasting (Base stat= WIS +2, Spell Save DC= 12, Spell ATK Bonus= +4)</p><p>-Beastmaster Archetype (Companion = Wolf, SEE BELOW)</p><p>-Primeval Awareness</p><p>-Ability Score Improvement --> took Mounted Combat Feat instead </p><p>--Mounted Combat- Advantage on melee ATK rolls vs. any unmounted creatures smaller than my mount; I can force an attack targeting my mount to target me instead; If mount needs to make DEX save for half damage, it takes no damage if it makes the save and half damage if it fails.</p><p></p><p><strong>Background (Outlander) Traits:</strong></p><p>-Skill Proficiencies (Athletics, Survival)</p><p>-Tool Proficiency (Pan Flute)</p><p>-Language (one additional of my choice= Orc)</p><p>-Equipment</p><p>-Origin: Hunter-Gatherer</p><p>-Feature: Wanderer (Good memory for maps and geography. Can find food & water for self +5 others each day if available in wilderness)</p><p>-Personality Traits: I am rude and uncivilized because I was, in fact, raised by wolves.</p><p>-Ideal: Change: Life changes like the seasons, and we must change with it.</p><p>-Bond: My wolf pack is the most important thing in my life, even when they're far away.</p><p>-Flaw: Don't expect me to save those who can't save themselves. It is natures way that the strong thrive and the weak perish. </p><p></p><p></p><p><strong>Combat Gear:</strong> </p><p>Studded Leather Armor</p><p>Shield</p><p>Shortbow & 40 arrows</p><p>Sling & 40 stones</p><p>Daggers x6</p><p>Rapier</p><p>Quarterstaff</p><p></p><p><strong>Other Gear:</strong> </p><p>Traveler's clothes</p><p>Pan Flute</p><p>Hunting Trap</p><p>Eagle Skull Necklace</p><p>Military Saddle for Wolf</p><p>Belt pouch</p><p>50' silk rope</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p></p><p><strong>Money:</strong> 277 gp, 11 cp</p><p></p><p><strong>Weight Carried:</strong> xx lbs</p><p><strong>Carrying Capacity:</strong> 185 lbs</p><p><strong>Push/Drag/Lift:</strong> 370 lbs</p><p></p><p><strong>Silverback (Wolf Companion):</strong></p><p>Medium Beast</p><p>AC: 15 (natural armor)</p><p>HP: 18</p><p>Speed: 40ft</p><p>Stats: STR 12(+1), DEX 15(+2), CON 12(+1), INT 3(-4), WIS 12(+1), CHA 6(-2)</p><p>Skills: Perception +5, Stealth +6</p><p>Senses: Passive Perception 15</p><p>Languages: -</p><p>Challenge: 1/4 (50 XP)</p><p>Keen Hearing & Smell (Silverback has advantage on WIS(Perception) checks that rely on hearing or smell)</p><p>Pack Tactics: Silverback has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 ft of the creature and isn't incapacitated (including Cade in the saddle while riding Silverback!)</p><p>Actions: Bite (Melee Weapon Attack): +6 ATK, reach 5ft, one target takes 2d4+4 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone (prone creature can only crawl or stand up, has disadvantage on ATK rolls, and grants attackers within 5ft advantage on their ATKs, but attackers further away have disadvantage).</p><p>-These stats include the Prof Bonus of +2 added to AC, ATKS & DMG, Saves, Skills it's Prof with, and added HPS.</p><p>-Silverback acts on Cade's turn in Initiative. Silverback uses its own Move actions, but Cade has to use his own Action to allow Silverback to use one of the following actions: Attack, Dash, Disengage, Dodge, or Help.</p><p></p><p><strong>Physical Appearance:</strong> A long haired dirty halfling that doesn't talk much.</p><p>[ATTACH]64518[/ATTACH]</p><p></p><p><strong>Backstory:</strong> His parents died in a goblinoid attack in the forest after hiding him in some bushes. He was old enough to walk and talk, but still just a young child. After the battle was over that the goblinoids left the area without discovering him, and he was later found by some wolves who took him back to their pack and ended up raising him. He eventually found civilization again later and better learned the languages of men and halflings in order to barter for needed supplies (like clothing and better weapons and armor). He never thought of deserting his family though, until the leader of the pack got caught by bad men and taken away. Cade and his brother Silverback followed the trail and had the chance to trade themselves for the packleader to be used in whatever an 'arena battle' is...</p><p>[/sBLOCK]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 6411113, member: 211"] Without a look at any of the others chosen, Cade hops up on Silverback's saddle eagerly and they trot into the arena. Cade had all the equipment he needed and was happy not to have to worry or wait any longer. Leaving his shield slung over his back (AC 15 w/o shield) he knocks an arrow to his shortbow and guides Silverback to a stop in the center of the field of battle. Swiveling his head around to see all the goblins in each of the corners, Cade smiles at the chance to kill more of the evil creatures. He slaps Silverback's neck with a few hard pats before turning his face upward and letting out a loud and long howl which the wolf joins in on as they prepare to battle again. Initiative roll= [url=http://invisiblecastle.com/roller/view/4684662/]1d20+3=15[/url] [sBLOCK=Cade & Silverback][SIZE=4][B][U][I]Cade[/I][/U][/B][/SIZE] [B]Sex:[/B] Male [B]Race:[/B] Halfling [B]Class/Level:[/B] Ranger 4 [B]Alignment:[/B] Chaotic Good [B]Size:[/B] Small [B]Type (Subtype):[/B] Humanoid (Halfling) [B]Init:[/B] +3 [B]Senses:[/B] Normal [B]Passive Perception:[/B] 12 [B][U]DEFENSE[/U][/B] [B]AC:[/B] 15 without shield or 17 with shield [B]HP:[/B] 38 [B]Saves:[/B] Strength & Dexterity [B]Special Defenses:[/B] Lucky (reroll 1's), Brave (Advantage vs. fear effects) [B][U]OFFENSE[/U][/B] [B]Speed:[/B] 25ft [B]Melee:[/B] [I]-Rapier[/I] (Finesse) +5 Attack, 1d8+3 Piercing [I]-Dagger[/I] (Finesse, Light, Thrown-range 20/60) +5 ATK, 1d4+3 Piercing [B]Ranged:[/B] [I]-Shortbow[/I] (ammunition, range 80/320, two-handed) +7 ATK, 1d6+3 Piercing [I]-Dagger[/I] (Finesse, Light, Thrown-range 20/60) +7 ATK, 1d4+3 Piercing [I]-Sling[/I] (Ammunition, range 30/120) +7 ATK, 1d4+3 Bludgeoning [B][U]Special Attacks:[/U][/B] [B]Spells:[/B] Attack +5 (Saving Throw DC: 13) [B]Spell Slots:[/B] (1st) 3 [B]Spells Known:[/B] Cure Wounds (1st), Ensnaring Strike (1st), Hunters Mark (1st) [B]STATISTICS:[/B] Str 13 (+1), Dex 16 (+3) +2 racial, Con 14 (+2), Int 9 (-1), Wis 15 (+2), Cha 9 (-1) +1 racial [B]Skills:[/B] (Proficient in [B]bold[/B]) [U]Mod[/U] [U](Attribute)[/U] [U]Name of Skill[/U] +3 (dex) Acrobatics [B]+4 (wis) Animal Handling[/B] -1 (int) Arcana [B]+3 (str) Athletics[/B] -1 (cha) Deception -1 (int) History +2 (wis) Insight -1 (cha) Intimidation -1 (int) Investigation +2 (wis) Medicine [B]+1 (int) Nature[/B] +2 (wis) Perception -1 (cha) Performance -1 (cha) Persuasion -1 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] [B]+4 (wis) Survival[/B] [B]Languages:[/B] Common, Halfling, Goblin, Orc [B]Lightfoot Halfling Traits:[/B] -DEX +2 -Speed= 25ft -Lucky (When I roll a 1 on ATK, Ability Check, or Save, I can reroll the die and must use the reroll) -Brave (Have advantage on saves versus being frightened) -Halfling Nimbleness (Can move thru space of any creature Medium or larger) -CHA +1 -Naturally Stealthy (I can attempt to hide even when I am obscured only by a creature that is Medium sized or larger...like my Wolf!) [B]Ranger Traits:[/B] -HD= d10 -Armor Profs (Light armor, Medium Armor, Shields) -Weapon Profs (Simple and Martial weapons) -Tool Profs (none) -Saving Throw Profs (STR & DEX) -Skill Profs (Animal Handling, Nature, Stealth) -Starting Equipment -Favored Enemies (Goblins & Orcs; learned Goblin language) -Natural Explorer (Forest terrain) -Fighting Style (Archery +2 ATK with any ranged weapons) -Spellcasting (Base stat= WIS +2, Spell Save DC= 12, Spell ATK Bonus= +4) -Beastmaster Archetype (Companion = Wolf, SEE BELOW) -Primeval Awareness -Ability Score Improvement --> took Mounted Combat Feat instead --Mounted Combat- Advantage on melee ATK rolls vs. any unmounted creatures smaller than my mount; I can force an attack targeting my mount to target me instead; If mount needs to make DEX save for half damage, it takes no damage if it makes the save and half damage if it fails. [B]Background (Outlander) Traits:[/B] -Skill Proficiencies (Athletics, Survival) -Tool Proficiency (Pan Flute) -Language (one additional of my choice= Orc) -Equipment -Origin: Hunter-Gatherer -Feature: Wanderer (Good memory for maps and geography. Can find food & water for self +5 others each day if available in wilderness) -Personality Traits: I am rude and uncivilized because I was, in fact, raised by wolves. -Ideal: Change: Life changes like the seasons, and we must change with it. -Bond: My wolf pack is the most important thing in my life, even when they're far away. -Flaw: Don't expect me to save those who can't save themselves. It is natures way that the strong thrive and the weak perish. [B]Combat Gear:[/B] Studded Leather Armor Shield Shortbow & 40 arrows Sling & 40 stones Daggers x6 Rapier Quarterstaff [B]Other Gear:[/B] Traveler's clothes Pan Flute Hunting Trap Eagle Skull Necklace Military Saddle for Wolf Belt pouch 50' silk rope backpack bedroll mess kit tinderbox 10 torches 10 days of rations waterskin [B]Money:[/B] 277 gp, 11 cp [B]Weight Carried:[/B] xx lbs [B]Carrying Capacity:[/B] 185 lbs [B]Push/Drag/Lift:[/B] 370 lbs [B]Silverback (Wolf Companion):[/B] Medium Beast AC: 15 (natural armor) HP: 18 Speed: 40ft Stats: STR 12(+1), DEX 15(+2), CON 12(+1), INT 3(-4), WIS 12(+1), CHA 6(-2) Skills: Perception +5, Stealth +6 Senses: Passive Perception 15 Languages: - Challenge: 1/4 (50 XP) Keen Hearing & Smell (Silverback has advantage on WIS(Perception) checks that rely on hearing or smell) Pack Tactics: Silverback has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 ft of the creature and isn't incapacitated (including Cade in the saddle while riding Silverback!) Actions: Bite (Melee Weapon Attack): +6 ATK, reach 5ft, one target takes 2d4+4 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone (prone creature can only crawl or stand up, has disadvantage on ATK rolls, and grants attackers within 5ft advantage on their ATKs, but attackers further away have disadvantage). -These stats include the Prof Bonus of +2 added to AC, ATKS & DMG, Saves, Skills it's Prof with, and added HPS. -Silverback acts on Cade's turn in Initiative. Silverback uses its own Move actions, but Cade has to use his own Action to allow Silverback to use one of the following actions: Attack, Dash, Disengage, Dodge, or Help. [B]Physical Appearance:[/B] A long haired dirty halfling that doesn't talk much. [ATTACH=CONFIG]64518[/ATTACH] [B]Backstory:[/B] His parents died in a goblinoid attack in the forest after hiding him in some bushes. He was old enough to walk and talk, but still just a young child. After the battle was over that the goblinoids left the area without discovering him, and he was later found by some wolves who took him back to their pack and ended up raising him. He eventually found civilization again later and better learned the languages of men and halflings in order to barter for needed supplies (like clothing and better weapons and armor). He never thought of deserting his family though, until the leader of the pack got caught by bad men and taken away. Cade and his brother Silverback followed the trail and had the chance to trade themselves for the packleader to be used in whatever an 'arena battle' is... [/sBLOCK] [/QUOTE]
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