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Arena of War - Chapter 1: In Character
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<blockquote data-quote="sithramir" data-source="post: 6432794" data-attributes="member: 12183"><p>The Wyvern attempts to flee taking two strong hits from Halga and Drek but makes it across the wall. Valya blasts it with with darts of force and it succumbs to it's wounds.</p><p></p><p>The rush of the battle slows down and you tend to your wounds. Jade is stabilized but will require removal from the battle field. Something seems out of place and as you try to piece it together you notice your weapons. Any weapon that damaged the Wyvern has become lighter, the dirt and blood not showing as if brand new. The weapons (and this would include unarmed strike) are now treated as if magical. No additional pluses (no additional attack or damage) just able to overcome magic resistance. It's clear some strange magic of this place has imbued your items with power. </p><p></p><p>[OOC] That was a CR 6 monster and I figured that for four 4th level characters it would be pretty scary. It did knock someone down but it wasn't as powerful as expected. It might have been had it made it out with some HPS to attack again. I didn't want to throw more until I learn how you deal damage and take it and work as a team.</p><p></p><p>The magic bonus to weapons is how i'm dealing with magical weapons and armors. As you progress they have the potential to gain more. It will require attunement which takes a full night of rest and will use an attunement slot.</p><p></p><p>We are entering chapter 2. The first was short and the second will be a lot longer. Please level your characters to level 5. You will have a night of rest to do as you like. When your characters are leveled and ready let me know that you are ready and also if you need anything or questions.[/OOC]</p><p></p><p>The next chapter will be a separate and larger battle-field. You will now be fighting against other NPC's as well as monsters, traps, etc. I will add more but was really slow getting to this and didn't want to hold anyone up. Let me know any questions or what your next plans are.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6432794, member: 12183"] The Wyvern attempts to flee taking two strong hits from Halga and Drek but makes it across the wall. Valya blasts it with with darts of force and it succumbs to it's wounds. The rush of the battle slows down and you tend to your wounds. Jade is stabilized but will require removal from the battle field. Something seems out of place and as you try to piece it together you notice your weapons. Any weapon that damaged the Wyvern has become lighter, the dirt and blood not showing as if brand new. The weapons (and this would include unarmed strike) are now treated as if magical. No additional pluses (no additional attack or damage) just able to overcome magic resistance. It's clear some strange magic of this place has imbued your items with power. [OOC] That was a CR 6 monster and I figured that for four 4th level characters it would be pretty scary. It did knock someone down but it wasn't as powerful as expected. It might have been had it made it out with some HPS to attack again. I didn't want to throw more until I learn how you deal damage and take it and work as a team. The magic bonus to weapons is how i'm dealing with magical weapons and armors. As you progress they have the potential to gain more. It will require attunement which takes a full night of rest and will use an attunement slot. We are entering chapter 2. The first was short and the second will be a lot longer. Please level your characters to level 5. You will have a night of rest to do as you like. When your characters are leveled and ready let me know that you are ready and also if you need anything or questions.[/OOC] The next chapter will be a separate and larger battle-field. You will now be fighting against other NPC's as well as monsters, traps, etc. I will add more but was really slow getting to this and didn't want to hold anyone up. Let me know any questions or what your next plans are. [/QUOTE]
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