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<blockquote data-quote="sithramir" data-source="post: 6403754" data-attributes="member: 12183"><p>Let's keep it as a code block. Use something like this:</p><p></p><p><strong>Name:</strong> Taranis FlameTongue</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Half-Elf</p><p><strong>Class/Level:</strong> Bard/1</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (human)</p><p><strong>Init</strong>: +3</p><p><strong>Senses:</strong> Normal </p><p><strong>Passive Perception</strong>: 15</p><p></p><p><strong><u>DEFENSE</u></strong></p><p><strong>AC:</strong> 15 (12 Studded Leather Armor +3 dex)</p><p><strong>HP:</strong> 10 (1d8 +2 con)</p><p><strong>Saves:</strong> Dexterity & Charisma</p><p><strong>Special Defenses:</strong></p><p></p><p><u><strong>OFFENSE</strong></u></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Rapier (Finesse) +5 Attack, 1d8+3 Piercing</p><p><strong>Ranged:</strong> (Hand Crossbow, ammunition, range 80/320, loading) +5 ATK, 1d6+3 Piercing</p><p><strong>Special Attacks:</strong></p><p><strong>Spells:</strong> Attack +5 (Saving Throw DC: 13)</p><p><strong>Cantrips Known:</strong> Mage Hand, Vicious Mockery (Minor Illusion will be next)</p><p><strong>Spell Slots:</strong> (1st) 2</p><p><strong>Spells Known:</strong> Cure Wounds (1st), Dissonant Whispers (1st), Faerie Fire (1st), Sleep (1st)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 16 (+3) +1 racial, <strong>Con</strong> 14 (+2) +1 racial, <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 16 (+3) +2 racial</p><p></p><p><strong>Traits:</strong> I'm driven by wanderlust.</p><p><strong>Ideal:</strong> Change: Life is like the seasons, in constant change, and we must change with it.</p><p><strong>Bond:</strong> I am the last survivor of the Seelie Court. It is up to me to ensure their names enter legend.</p><p><strong>Flaw:</strong> I will never truly trust someone, other than myself.</p><p></p><p><strong>Skills</strong> (Proficient in bold) 3 Bard, 2 Half-Elf, 2 background</p><p>Mod Attribute Name of Skill</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+1 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>+0 (int) History</p><p><strong>+3 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p><strong>+5 (dex) Sleight of Hand</strong></p><p><strong>+5 (dex) Stealth</strong></p><p>+1 (wis) Survival</p><p></p><p><strong>Languages:</strong> Common, Elvish, Halfing, Sylvan, Celestial</p><p></p><p><strong>Racial Abilities:</strong> </p><p><strong>Darkvision:</strong> Taranis can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Fey:</strong> Resistance on charm saving throws, can't be put to sleep magically</p><p><strong>Feats:</strong> NONE</p><p></p><p><strong>Background Abilities:</strong> Drifter: </p><p>Taranis has spent most of his life moving from place to place, never settling down in one location for long. During his travels, dealt with people of all backgrounds and from all walks of life.</p><p></p><p><strong>Skill Proficiencies:</strong> Insight, Persuasion</p><p></p><p><strong>Tool Proficiencies:</strong> vehicles (land)</p><p></p><p><strong>Languages:</strong> Any two standard languages of your choice</p><p></p><p><strong>Equipment:</strong> A set of traveler's clothes, souvenirs from various places you've called home, belt pouch containing 15gp</p><p></p><p><strong>Feature:</strong> Contacts. Taranis knows someone (or someone knows him) in every place he's been to. You can find a place to hide, rest, or recuperate among people you know unless you've shown yourself to be a danger or too much of a nuisance to them. They will help you as much as they are able, but they will not risk their well-being for you.</p><p></p><p>Taranis longs for a place to call home. Whether they enjoy moving from place to place or yearn to settle down, the constant moving shapes a drifter's attitudes and ideals. Some develop an insatiable wanderlust and choose adventuring to fulfill it.</p><p></p><p><u><strong>CLASS FEATURES</strong></u></p><p><strong>Spellcasting:</strong> Charisma DC 13</p><p>- Bardic Inspiration (d6) (3 uses)</p><p><strong>Proficient:</strong> Light armor</p><p><strong>Weapons:</strong> Simple Weapons, hand crossbows, longswords, rapiers, shortswords</p><p><strong>Tools:</strong> 3 musical instruments (Lute, Horn, Flute), vehicle (land)</p><p></p><p><strong>Combat Gear:</strong> </p><p>Rapier</p><p>Hand Crossbow w/ 20 bolts</p><p>Dagger</p><p>Staff</p><p>Studded Leather Armor</p><p></p><p>Other Gear: </p><p></p><p>Traveler's clothes</p><p>Lute</p><p>Horn</p><p>Flute</p><p>Belt pouch</p><p>50' hempen rope</p><p>component pouch</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p></p><p>Money: 45 gp, 5 sp</p><p></p><p><strong>Weight Carried</strong>: xx lbs</p><p><strong>Carrying Capacity:</strong> 120 lbs</p><p><strong>Push/Drag/Lift:</strong> 240 lbs</p><p></p><p><strong>Physical Appearance:</strong></p><p>Taranis is slender and stands at 5' - 6" tall. There is no conflict with whether or not he is handsome or where his origins must be from. He is simply beautiful. A perfect painting come to life. He is edged with a glow as if the colors of everything about him wavers. His hair and beard are the reds and orange of a spectacular sunset. As if locks of his curling hair were painted with the glory of the sky when the sun was setting. His eyes are multi-petals of green: jade, grass, shades of leaves as if a green flow had been substituted for the iris of his eyes. He smiles at you joyously and you feel inspired as if that smile was meant for you and only you. One look and you know you will either hate him or love him.</p><p></p><p><strong>Backstory:</strong></p><p>Taranis, Lord of Light and Illusion, future king of the Seelie Court.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6403754, member: 12183"] Let's keep it as a code block. Use something like this: [B]Name:[/B] Taranis FlameTongue [B]Sex:[/B] Male [B]Race:[/B] Half-Elf [B]Class/Level:[/B] Bard/1 [B]Alignment:[/B] Chaotic Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (human) [B]Init[/B]: +3 [B]Senses:[/B] Normal [B]Passive Perception[/B]: 15 [B][U]DEFENSE[/U][/B] [B]AC:[/B] 15 (12 Studded Leather Armor +3 dex) [B]HP:[/B] 10 (1d8 +2 con) [B]Saves:[/B] Dexterity & Charisma [B]Special Defenses:[/B] [U][B]OFFENSE[/B][/U] [B]Speed:[/B] 30ft [B]Melee:[/B] Rapier (Finesse) +5 Attack, 1d8+3 Piercing [B]Ranged:[/B] (Hand Crossbow, ammunition, range 80/320, loading) +5 ATK, 1d6+3 Piercing [B]Special Attacks:[/B] [B]Spells:[/B] Attack +5 (Saving Throw DC: 13) [B]Cantrips Known:[/B] Mage Hand, Vicious Mockery (Minor Illusion will be next) [B]Spell Slots:[/B] (1st) 2 [B]Spells Known:[/B] Cure Wounds (1st), Dissonant Whispers (1st), Faerie Fire (1st), Sleep (1st) STATISTICS [B]Str[/B] 8 (-1), [B]Dex[/B] 16 (+3) +1 racial, [B]Con[/B] 14 (+2) +1 racial, [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 16 (+3) +2 racial [B]Traits:[/B] I'm driven by wanderlust. [B]Ideal:[/B] Change: Life is like the seasons, in constant change, and we must change with it. [B]Bond:[/B] I am the last survivor of the Seelie Court. It is up to me to ensure their names enter legend. [B]Flaw:[/B] I will never truly trust someone, other than myself. [B]Skills[/B] (Proficient in bold) 3 Bard, 2 Half-Elf, 2 background Mod Attribute Name of Skill [B]+5 (dex) Acrobatics[/B] +1 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics [B]+5 (cha) Deception[/B] +0 (int) History [B]+3 (wis) Insight[/B] +3 (cha) Intimidation +0 (int) Investigation +1 (wis) Medicine +0 (int) Nature [B]+3 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion[/B] +0 (int) Religion [B]+5 (dex) Sleight of Hand[/B] [B]+5 (dex) Stealth[/B] +1 (wis) Survival [B]Languages:[/B] Common, Elvish, Halfing, Sylvan, Celestial [B]Racial Abilities:[/B] [B]Darkvision:[/B] Taranis can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Fey:[/B] Resistance on charm saving throws, can't be put to sleep magically [B]Feats:[/B] NONE [B]Background Abilities:[/B] Drifter: Taranis has spent most of his life moving from place to place, never settling down in one location for long. During his travels, dealt with people of all backgrounds and from all walks of life. [B]Skill Proficiencies:[/B] Insight, Persuasion [B]Tool Proficiencies:[/B] vehicles (land) [B]Languages:[/B] Any two standard languages of your choice [B]Equipment:[/B] A set of traveler's clothes, souvenirs from various places you've called home, belt pouch containing 15gp [B]Feature:[/B] Contacts. Taranis knows someone (or someone knows him) in every place he's been to. You can find a place to hide, rest, or recuperate among people you know unless you've shown yourself to be a danger or too much of a nuisance to them. They will help you as much as they are able, but they will not risk their well-being for you. Taranis longs for a place to call home. Whether they enjoy moving from place to place or yearn to settle down, the constant moving shapes a drifter's attitudes and ideals. Some develop an insatiable wanderlust and choose adventuring to fulfill it. [U][B]CLASS FEATURES[/B][/U] [B]Spellcasting:[/B] Charisma DC 13 - Bardic Inspiration (d6) (3 uses) [B]Proficient:[/B] Light armor [B]Weapons:[/B] Simple Weapons, hand crossbows, longswords, rapiers, shortswords [B]Tools:[/B] 3 musical instruments (Lute, Horn, Flute), vehicle (land) [B]Combat Gear:[/B] Rapier Hand Crossbow w/ 20 bolts Dagger Staff Studded Leather Armor Other Gear: Traveler's clothes Lute Horn Flute Belt pouch 50' hempen rope component pouch backpack bedroll mess kit tinderbox 10 torches 10 days of rations waterskin Money: 45 gp, 5 sp [B]Weight Carried[/B]: xx lbs [B]Carrying Capacity:[/B] 120 lbs [B]Push/Drag/Lift:[/B] 240 lbs [B]Physical Appearance:[/B] Taranis is slender and stands at 5' - 6" tall. There is no conflict with whether or not he is handsome or where his origins must be from. He is simply beautiful. A perfect painting come to life. He is edged with a glow as if the colors of everything about him wavers. His hair and beard are the reds and orange of a spectacular sunset. As if locks of his curling hair were painted with the glory of the sky when the sun was setting. His eyes are multi-petals of green: jade, grass, shades of leaves as if a green flow had been substituted for the iris of his eyes. He smiles at you joyously and you feel inspired as if that smile was meant for you and only you. One look and you know you will either hate him or love him. [B]Backstory:[/B] Taranis, Lord of Light and Illusion, future king of the Seelie Court. [/QUOTE]
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