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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 5521964" data-attributes="member: 46017"><p><strong><p style="text-align: center">Session 6</p><p></strong></p><p>Arodus the 2nd (Cont).</p><p></p><p>Having defeated the Vegepygmies we decided to return to Viper Nettle Island, to rest and prepare for more fungus related threats. Though they were unaffected by my electrical attack, I hope they will not be resistant to fire as I shall focus my spell selection upon my favorite element. My personal research has once again paid off as I can now project a scorching ray of fire at my enemies. It was one of my mother's favorite spells and I am proud to have mastered it.</p><p></p><p style="text-align: center">----------</p><p></p><p>Arodus the 3rd.</p><p></p><p>We returned to Fungus Isle and made our way to the wrecked ship on its Western shore. The entire ship was covered in a uniform gray mold obscuring its nameplate. To reach the vessel we had to climb across moldy tendrils that seemed as though they were meant to secure the ship in place among the rocks. Once aboard Ace and Kay'Es explored the officer's quarters while Max went to the bow to scrape the mold from the nameplate. It was the Night Voice, the ship Gelik the Gnome had asked us to find. In the officer's quarters Ace found a few trinkets and some musty books. They appeared to be about fifty to sixty years old, but in their condition they were worth little. Among them they found what appeared to be a journal by someone named Ames. The writing was hard to decipher so we packed it away for later.</p><p></p><p>In the hold of the ship we found bones, humanoid skeletons, arranged in neat piles. We were unsure of the reason for this, if indeed there was any. </p><p></p><p>Further down, within the bowels of the ship, we encountered more of the mold-men. There I learned they are quite susceptible to fire. </p><p></p><p>Once we had explored the ship fully we felt we should circumnavigate the isle in an attempt to clear it of other threats. We encountered another roving band of mold-men but more interestingly, we came upon a tower of rock on the western shore. More of the moldy vines grew here, allowing us to climb up to a cave almost concealed by moldy growths at the top. Within we encountered a horrible mold creature. A skeleton encased in Violet Fungi, a saprophyte whose mere touch can rot the flesh from your bones. It seemed resistant to my magical fire, which, from what I know of these creatures, is unusual. Luckily it was not resistant to the blows of Max and Chumba. It lashed out at Max, weakening him considerably, but the stalwart Shoanti was unfazed by its horrific touch and crushed the creature with his meteor hammer. </p><p></p><p>With the foul creature defeated and our resources depleted, we rested within the protected confines of the cave. Max used a magical potion to restore some of his drained vitality.</p><p></p><p style="text-align: center">----------</p><p></p><p>Arodus the 4th.</p><p></p><p>Today we left the Fungus Isle behind us and returned to the main island. We noted two more wrecks along the shore to the south. One was within easy reach but we decided to wait until morning to explore it.</p><p></p><p style="text-align: center">----------</p><p></p><p>Arodus the 5th.</p><p></p><p>Within the wreck we encountered Zombies and little else. The name of the ship has been lost to time.</p><p></p><p>We decided to return to Base Camp and share our findings with the others. Along the way we stopped to visit with Pezock. He remains as eccentric as ever. We gave him some of the coins we had recovered from one of the wrecks, as he has expressed an interest in all things shiny. He clarified the woman in a tree story, reinforcing my belief that she is a Dryad. He also described to us his previous camp, which it seems he shared with other survivors for a time. </p><p></p><p>We continued our journey along a slightly different path in order to try and locate Pezock's old camp. We found it in the jungle, a little ways in from shore. There were nest-like structures high in the trees and many old ruined weapons scattered about. We also found a well made dagger with the symbol of the Red Mantis Assassins etched upon the blade. </p><p></p><p>We resumed our journey. Along the way, Max's sharp eyes spotted another devious trap. He was able to disarm it.</p><p></p><p>Upon reaching base camp we gave the Viper Nettle berries to Jask. Hopefully this will help Aerys and ease the symptoms of her withdrawal. </p><p></p><p>We sat down as a group with Gelik to help him decipher the book from the Night Voice. It turned out to be the Captain's log, one Havner Ames by name. It was indeed a Pathfinder ship, an organization that is dedicated to uncovering ancient secrets, lost artifacts, and general knowledge of the world's most exotic locations and cultures. It is an organization that interests me considerably, as my interests lie along a similar vein.</p><p></p><p>It would appear that on a routine stop to forage for supplies, the crew found what they thought was a coco palm nut. It turns out it was not. The pod exploded, infecting the entire crew with a vile, rotting disease. The log describes the wreck of the Night Voice upon the rocks of the Shiv and the Captain's intent to carry the pod to the top of a spire of rocks. I can only assume this is the cave where we fought the Violet Abomination and that the abomination was in fact the putrefied remains of Captain Ames.</p><p></p><p>According to Gelik, the early entries in the log hold useful information for navigating the waterways of southern Garund. Perhaps this information will be useful to the Pathfinders.</p><p></p><p>Just over two weeks on the Shiv and no further signs of the Captain and few ideas as to how we will get off this isle. Not the place I thought I would spend the night of my twenty second birthday.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5521964, member: 46017"] [B][CENTER]Session 6[/CENTER][/B] Arodus the 2nd (Cont). Having defeated the Vegepygmies we decided to return to Viper Nettle Island, to rest and prepare for more fungus related threats. Though they were unaffected by my electrical attack, I hope they will not be resistant to fire as I shall focus my spell selection upon my favorite element. My personal research has once again paid off as I can now project a scorching ray of fire at my enemies. It was one of my mother's favorite spells and I am proud to have mastered it. [CENTER]----------[/CENTER] Arodus the 3rd. We returned to Fungus Isle and made our way to the wrecked ship on its Western shore. The entire ship was covered in a uniform gray mold obscuring its nameplate. To reach the vessel we had to climb across moldy tendrils that seemed as though they were meant to secure the ship in place among the rocks. Once aboard Ace and Kay'Es explored the officer's quarters while Max went to the bow to scrape the mold from the nameplate. It was the Night Voice, the ship Gelik the Gnome had asked us to find. In the officer's quarters Ace found a few trinkets and some musty books. They appeared to be about fifty to sixty years old, but in their condition they were worth little. Among them they found what appeared to be a journal by someone named Ames. The writing was hard to decipher so we packed it away for later. In the hold of the ship we found bones, humanoid skeletons, arranged in neat piles. We were unsure of the reason for this, if indeed there was any. Further down, within the bowels of the ship, we encountered more of the mold-men. There I learned they are quite susceptible to fire. Once we had explored the ship fully we felt we should circumnavigate the isle in an attempt to clear it of other threats. We encountered another roving band of mold-men but more interestingly, we came upon a tower of rock on the western shore. More of the moldy vines grew here, allowing us to climb up to a cave almost concealed by moldy growths at the top. Within we encountered a horrible mold creature. A skeleton encased in Violet Fungi, a saprophyte whose mere touch can rot the flesh from your bones. It seemed resistant to my magical fire, which, from what I know of these creatures, is unusual. Luckily it was not resistant to the blows of Max and Chumba. It lashed out at Max, weakening him considerably, but the stalwart Shoanti was unfazed by its horrific touch and crushed the creature with his meteor hammer. With the foul creature defeated and our resources depleted, we rested within the protected confines of the cave. Max used a magical potion to restore some of his drained vitality. [CENTER]----------[/CENTER] Arodus the 4th. Today we left the Fungus Isle behind us and returned to the main island. We noted two more wrecks along the shore to the south. One was within easy reach but we decided to wait until morning to explore it. [CENTER]----------[/CENTER] Arodus the 5th. Within the wreck we encountered Zombies and little else. The name of the ship has been lost to time. We decided to return to Base Camp and share our findings with the others. Along the way we stopped to visit with Pezock. He remains as eccentric as ever. We gave him some of the coins we had recovered from one of the wrecks, as he has expressed an interest in all things shiny. He clarified the woman in a tree story, reinforcing my belief that she is a Dryad. He also described to us his previous camp, which it seems he shared with other survivors for a time. We continued our journey along a slightly different path in order to try and locate Pezock's old camp. We found it in the jungle, a little ways in from shore. There were nest-like structures high in the trees and many old ruined weapons scattered about. We also found a well made dagger with the symbol of the Red Mantis Assassins etched upon the blade. We resumed our journey. Along the way, Max's sharp eyes spotted another devious trap. He was able to disarm it. Upon reaching base camp we gave the Viper Nettle berries to Jask. Hopefully this will help Aerys and ease the symptoms of her withdrawal. We sat down as a group with Gelik to help him decipher the book from the Night Voice. It turned out to be the Captain's log, one Havner Ames by name. It was indeed a Pathfinder ship, an organization that is dedicated to uncovering ancient secrets, lost artifacts, and general knowledge of the world's most exotic locations and cultures. It is an organization that interests me considerably, as my interests lie along a similar vein. It would appear that on a routine stop to forage for supplies, the crew found what they thought was a coco palm nut. It turns out it was not. The pod exploded, infecting the entire crew with a vile, rotting disease. The log describes the wreck of the Night Voice upon the rocks of the Shiv and the Captain's intent to carry the pod to the top of a spire of rocks. I can only assume this is the cave where we fought the Violet Abomination and that the abomination was in fact the putrefied remains of Captain Ames. According to Gelik, the early entries in the log hold useful information for navigating the waterways of southern Garund. Perhaps this information will be useful to the Pathfinders. Just over two weeks on the Shiv and no further signs of the Captain and few ideas as to how we will get off this isle. Not the place I thought I would spend the night of my twenty second birthday. [/QUOTE]
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