Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abciximab" data-source="post: 5719781" data-attributes="member: 46017"><p style="text-align: center">End of Session 20.</p><p></p><p>Finally, a little site based adventuring! I think Lamashan the 7th is the longest single day entry in the entire journal so far. Arendel has finally reached a point where, not only does he have a great selection of spells, but he can actually use them regularly without worrying too much about running out. I think it might be time to dump the Light Crossbow. It was nice to have a long adventuring day full of exploration and encounters. I wasn’t even too disappointed when my Magic Missiles and Scorching Rays either missed or failed to penetrate Issilar’s Spell Resistance. My Haste and Fly (and Max’s Hammer) more than made up for it. The party has been well prepared for most eventualities and has proven to be well balanced. </p><p></p><p>Arendel doesn’t have much magical equipment. He’s got the Gold Lion Figurines, a +1 Dagger, a Wayfinder, a few scribed scrolls and his bonded wand. I think Max actually has the bulk of the magic (which still isn’t that much). A Ring and Amulet to buff his AC and a Magic Weapon… I don’t even think his armor is magical. We did capture a spellbook from the Serpent-Folk enchanter though, a few extra spells in your spellbook is definitely worthwhile.</p><p></p><p>Max proved that combat reflexes and a reach weapon are definitely still worthwhile as well. I think I actually had the highest initiative and got off a Magic Missile before the creatures ran up and killed themselves on Max’s hammer, but the story is better this way (they always grow in the telling). Had I realized what Max had in store I would have delayed, but we had yet to see this particular ability come into play. Eager to move on and reach Saventh-Yhi, we chose to abandon Tazion and move on immediately. I’m not sure how much we missed, hopefully not too much. </p><p></p><p>Our new player missed this one. Hopefully we’ll have a full party next session and we are hoping to even get the Oracle back in the session after that (Our games will shift from Monday to Tuesday). We did get enough xp to ding. One of the advantages to running shorthanded, extra xp! I’ll have party build and level next wrap up. </p><p></p><p>The “Base Camp Building” took about a half an hour to have explained to us and to work out what we think will be best. With all of us helping Max, we managed to hit the DC30 Survival Check to establish the camp in a single day (With a 19 on the die, I think we actually managed a 32). That wrapped the session for us, so we’ll get down to the nitty-gritty next time. Into Saventh-Yhi!</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5719781, member: 46017"] [Center]End of Session 20.[/Center] Finally, a little site based adventuring! I think Lamashan the 7th is the longest single day entry in the entire journal so far. Arendel has finally reached a point where, not only does he have a great selection of spells, but he can actually use them regularly without worrying too much about running out. I think it might be time to dump the Light Crossbow. It was nice to have a long adventuring day full of exploration and encounters. I wasn’t even too disappointed when my Magic Missiles and Scorching Rays either missed or failed to penetrate Issilar’s Spell Resistance. My Haste and Fly (and Max’s Hammer) more than made up for it. The party has been well prepared for most eventualities and has proven to be well balanced. Arendel doesn’t have much magical equipment. He’s got the Gold Lion Figurines, a +1 Dagger, a Wayfinder, a few scribed scrolls and his bonded wand. I think Max actually has the bulk of the magic (which still isn’t that much). A Ring and Amulet to buff his AC and a Magic Weapon… I don’t even think his armor is magical. We did capture a spellbook from the Serpent-Folk enchanter though, a few extra spells in your spellbook is definitely worthwhile. Max proved that combat reflexes and a reach weapon are definitely still worthwhile as well. I think I actually had the highest initiative and got off a Magic Missile before the creatures ran up and killed themselves on Max’s hammer, but the story is better this way (they always grow in the telling). Had I realized what Max had in store I would have delayed, but we had yet to see this particular ability come into play. Eager to move on and reach Saventh-Yhi, we chose to abandon Tazion and move on immediately. I’m not sure how much we missed, hopefully not too much. Our new player missed this one. Hopefully we’ll have a full party next session and we are hoping to even get the Oracle back in the session after that (Our games will shift from Monday to Tuesday). We did get enough xp to ding. One of the advantages to running shorthanded, extra xp! I’ll have party build and level next wrap up. The “Base Camp Building” took about a half an hour to have explained to us and to work out what we think will be best. With all of us helping Max, we managed to hit the DC30 Survival Check to establish the camp in a single day (With a 19 on the die, I think we actually managed a 32). That wrapped the session for us, so we’ll get down to the nitty-gritty next time. Into Saventh-Yhi! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
Top