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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 5741809" data-attributes="member: 46017"><p style="text-align: center">End of Session 22.</p><p></p><p>Yeah, I was running a little later than usual with the update. With the shift to Tuesday games my posts will probably shift from Thursday to Friday, but the holiday here in the states got in the way. </p><p></p><p>Yes, Max got hit by Fear and spent a round running before Arendel was able to dispel it, but that is hardly worth mentioning (at least in Arendel’s eyes). Curse his Will Save! It was a tough fight, taking up most of the session. Thank goodness we were able to get through the DR. </p><p></p><p>It looks like we are going to be exploring this city for some time. There’s a lot of ground to cover and I’m not quite clear on how will all work. When is a portion of the city considered thoroughly explored? When does the threat level within each part drop (if ever)? I hope it doesn’t become a war of attrition within each part of the city, with a group of hostiles only accepting defeat after killing wave after wave of them. I expect some areas can be won over with Diplomacy, but so far the few we have met (only one or two tribes, depending on where the Kech came from) have started the conversation with “roll initiative.” </p><p></p><p>I admit, I am metagaming to some extent. As a player I’m trying to figure out how it all will work mechanically and get some idea as to how long it will take. Of course as a character, you expect to just explore and take things as they come and it takes as long as it takes. But as a player I’m seeing it will take a minimum of 3 months of game time to thoroughly explore the city and gain recognition for its discovery. That will be doubling the amount of time we have spent to get to this point in the AP and that wasn’t played day to day.</p><p></p><p>Admittedly, I only have the information we have been given (as a player and character) so far, and there may be more to come that we just haven’t learned yet. This seems pretty likely. We’ll see how it goes. I think I can speak for everyone when I say we are still having a lot of fun with it.</p><p></p><p>One of the stranger things I'm having a hard time accepting is that the characters explorations and discoveries have no impact on the time it takes to explore. The only way to get Discovery Points so far is to make an Exploration Check. You get no discovery points for exploring or any Knowledge checks made by the party. As far as I can tell, we could sit in the camp for 3 months just rolling checks and get the same result as actively exploring (minus the xp we would earn, of course).</p><p></p><p>Next session should see the return of our Oracle Taraz. It will be great to have a dedicated healer again.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5741809, member: 46017"] [Center]End of Session 22.[/Center] Yeah, I was running a little later than usual with the update. With the shift to Tuesday games my posts will probably shift from Thursday to Friday, but the holiday here in the states got in the way. Yes, Max got hit by Fear and spent a round running before Arendel was able to dispel it, but that is hardly worth mentioning (at least in Arendel’s eyes). Curse his Will Save! It was a tough fight, taking up most of the session. Thank goodness we were able to get through the DR. It looks like we are going to be exploring this city for some time. There’s a lot of ground to cover and I’m not quite clear on how will all work. When is a portion of the city considered thoroughly explored? When does the threat level within each part drop (if ever)? I hope it doesn’t become a war of attrition within each part of the city, with a group of hostiles only accepting defeat after killing wave after wave of them. I expect some areas can be won over with Diplomacy, but so far the few we have met (only one or two tribes, depending on where the Kech came from) have started the conversation with “roll initiative.” I admit, I am metagaming to some extent. As a player I’m trying to figure out how it all will work mechanically and get some idea as to how long it will take. Of course as a character, you expect to just explore and take things as they come and it takes as long as it takes. But as a player I’m seeing it will take a minimum of 3 months of game time to thoroughly explore the city and gain recognition for its discovery. That will be doubling the amount of time we have spent to get to this point in the AP and that wasn’t played day to day. Admittedly, I only have the information we have been given (as a player and character) so far, and there may be more to come that we just haven’t learned yet. This seems pretty likely. We’ll see how it goes. I think I can speak for everyone when I say we are still having a lot of fun with it. One of the stranger things I'm having a hard time accepting is that the characters explorations and discoveries have no impact on the time it takes to explore. The only way to get Discovery Points so far is to make an Exploration Check. You get no discovery points for exploring or any Knowledge checks made by the party. As far as I can tell, we could sit in the camp for 3 months just rolling checks and get the same result as actively exploring (minus the xp we would earn, of course). Next session should see the return of our Oracle Taraz. It will be great to have a dedicated healer again. [/QUOTE]
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