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Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 5855353" data-attributes="member: 46017"><p style="text-align: center">End of Session 30.</p><p></p><p>The pics are pretty straight forward. The 1st is the party as a group, Max out front, his dog is under a flying Arendel, Ka’Azbu just behind the dog, Taraz to the right of the dog, Ace behind Taraz (head MIA behind Arendels base, there just has to be one in every family photo <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />) and Kay’Es flying above Ace. The others are our encounter atop the ziggurat against the Troglodytes and then against the Temple Ghosts. </p><p></p><p>Straightforward encounters in this session. We try to deal with spellcasters first, then the mooks. Ace and Taraz did a good job keeping the riff-raff off us while everyone else piled on the Troglodyte leader and his guards. </p><p></p><p>I’m not sure what to make of the Insanity rules, since this is our first run in with that particular mechanic. It seems awfully hard to cure and I would think insanity caused by a creature effect should be subject to Remove Curse or Break Enchantment, but alas, that is not the case. Shouldn’t be too hard to heal I suppose, just a few castings of Restoration. This is assuming that the individuals will let us heal them, of course. We can’t have our front line fighters (Max & Kay’Es) running around refusing to be healed <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />.</p><p></p><p>We are eager to wrap up this chapter as we will officially be half-way through the AP once we do. We’ve been running ten sessions to each book so far, this is the first to go over ten. Hopefully we’ll wrap it up next session and then we’ll be on to... uh… Well, whatever is next!</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5855353, member: 46017"] [Center]End of Session 30.[/Center] The pics are pretty straight forward. The 1st is the party as a group, Max out front, his dog is under a flying Arendel, Ka’Azbu just behind the dog, Taraz to the right of the dog, Ace behind Taraz (head MIA behind Arendels base, there just has to be one in every family photo :hmm:) and Kay’Es flying above Ace. The others are our encounter atop the ziggurat against the Troglodytes and then against the Temple Ghosts. Straightforward encounters in this session. We try to deal with spellcasters first, then the mooks. Ace and Taraz did a good job keeping the riff-raff off us while everyone else piled on the Troglodyte leader and his guards. I’m not sure what to make of the Insanity rules, since this is our first run in with that particular mechanic. It seems awfully hard to cure and I would think insanity caused by a creature effect should be subject to Remove Curse or Break Enchantment, but alas, that is not the case. Shouldn’t be too hard to heal I suppose, just a few castings of Restoration. This is assuming that the individuals will let us heal them, of course. We can’t have our front line fighters (Max & Kay’Es) running around refusing to be healed :uhoh:. We are eager to wrap up this chapter as we will officially be half-way through the AP once we do. We’ve been running ten sessions to each book so far, this is the first to go over ten. Hopefully we’ll wrap it up next session and then we’ll be on to... uh… Well, whatever is next! [/QUOTE]
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