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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 6094390" data-attributes="member: 46017"><p style="text-align: center"><strong>Session 48+</strong></p><p></p><p>Neth the 28th (Cont).</p><p></p><p>We continued to explore the lowest levels, encountering Serpent-Folk officers and guards from time to time. We finally reached an area that was definitely the dungeon area. In addition to scores of imprisoned Morlocks that steadfastly refused to leave their cells once we unlocked them, we found something else of interest. In a backroom dripping with water near a stone lined well, we found the body of Selennia, obviously dead for some time. Whoever we brought back to the Pathfinder camp, was definitely not Selennia.</p><p></p><p>We also happened upon the Torture chamber where Kline was being held prisoner. Once we defeated his jailors, we freed him from his bonds at long last. He was eager to leave this place, but when we told him of the imprisoned Morlocks, he spoke of the importance of freeing them and felt he could motivate them to leave this place.</p><p></p><p>It was obvious the Morlocks put a lot of trust in Kline. His mere presence energized them beyond any expectation. They rushed out of their cells and, in a frenzy, grabbed whatever weapons they could and swarmed to the upper levels of the fortress to find their path to freedom. As the screeching faded in the distance, Kline once again voiced his eagerness to leave this place. There seemed to be some magical ward preventing the use of Teleport in this region, so we made our way up, behind the swarms of Morlocks.</p><p></p><p>At the top of the stairs, we encountered the General and his retinue once more. This time he had brought along a Mage as well. The Wizard quickly cast a Spell and the General and his Guards were whisked away, Teleported to who-knows-where by the Wizard. Since it was obvious Teleport worked in this region, we quickly followed suit and returned to the Pathfinder Camp.</p><p></p><p>We brought Kline to Amivor for debriefing then retired to our tents to rest.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 29th.</p><p></p><p>In the morning we noted that Amivor, Kline and many other upper level Pathfinders were once again (still?) involved in deep discussions. We told them of our plan to return to Thousand-Fang to “mop up” and all agreed that would be a good idea. </p><p></p><p>For what we hoped would be the last time, we Teleported back to Thousand-Fang. This time we made our way up to the highest reaches of the fortress looking for the General and his guards. At the highest level, in the room where the red glass windows that acted as the eyes of the Serpent whose body made up Thousand-Fang overlooked Ilmurea, we found them. We quickly rushed in and vanquish our foes. </p><p></p><p>In the aftermath, we found many things of interest, including many documents. We gathered it all up and returned to the Pathfinder camp.</p><p></p><p>Upon our return, all those within the command tent expressed an interest in examining the documents we had found. It was decided that we would all reconvene once they were reviewed.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 30th.</p><p></p><p>With the information in the documents, as well as Eando Kline’s knowledge, it was determined that not only where the Serpent-Folk preparing to return by raising a long sleeping army, but they would also attempt to rejuvenate their slain god Ydersius. A powerful Serpent-Folk priest had plans to perform a ceremony to “awaken” Ydersius.</p><p></p><p>Over the next few hours many ideas were cast about as to what our next move should be. It was finally determined that we should follow up on a lead provided by Kline. He had discovered that, way back in the days of Savith, there was a great weapon that was much feared by the Serpent-Folk. He had discovered that the weapon’s last known location was in a place called the Hunter’s Maze, an area in the north-eastern corner of Ilmurea. He mentioned the Morlocks should be able to guide us there. We would set off in the morning.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6094390, member: 46017"] [CENTER][B]Session 48+[/B][/CENTER] Neth the 28th (Cont). We continued to explore the lowest levels, encountering Serpent-Folk officers and guards from time to time. We finally reached an area that was definitely the dungeon area. In addition to scores of imprisoned Morlocks that steadfastly refused to leave their cells once we unlocked them, we found something else of interest. In a backroom dripping with water near a stone lined well, we found the body of Selennia, obviously dead for some time. Whoever we brought back to the Pathfinder camp, was definitely not Selennia. We also happened upon the Torture chamber where Kline was being held prisoner. Once we defeated his jailors, we freed him from his bonds at long last. He was eager to leave this place, but when we told him of the imprisoned Morlocks, he spoke of the importance of freeing them and felt he could motivate them to leave this place. It was obvious the Morlocks put a lot of trust in Kline. His mere presence energized them beyond any expectation. They rushed out of their cells and, in a frenzy, grabbed whatever weapons they could and swarmed to the upper levels of the fortress to find their path to freedom. As the screeching faded in the distance, Kline once again voiced his eagerness to leave this place. There seemed to be some magical ward preventing the use of Teleport in this region, so we made our way up, behind the swarms of Morlocks. At the top of the stairs, we encountered the General and his retinue once more. This time he had brought along a Mage as well. The Wizard quickly cast a Spell and the General and his Guards were whisked away, Teleported to who-knows-where by the Wizard. Since it was obvious Teleport worked in this region, we quickly followed suit and returned to the Pathfinder Camp. We brought Kline to Amivor for debriefing then retired to our tents to rest. [CENTER]----------[/CENTER] Neth the 29th. In the morning we noted that Amivor, Kline and many other upper level Pathfinders were once again (still?) involved in deep discussions. We told them of our plan to return to Thousand-Fang to “mop up” and all agreed that would be a good idea. For what we hoped would be the last time, we Teleported back to Thousand-Fang. This time we made our way up to the highest reaches of the fortress looking for the General and his guards. At the highest level, in the room where the red glass windows that acted as the eyes of the Serpent whose body made up Thousand-Fang overlooked Ilmurea, we found them. We quickly rushed in and vanquish our foes. In the aftermath, we found many things of interest, including many documents. We gathered it all up and returned to the Pathfinder camp. Upon our return, all those within the command tent expressed an interest in examining the documents we had found. It was decided that we would all reconvene once they were reviewed. [Center]----------[/Center] Neth the 30th. With the information in the documents, as well as Eando Kline’s knowledge, it was determined that not only where the Serpent-Folk preparing to return by raising a long sleeping army, but they would also attempt to rejuvenate their slain god Ydersius. A powerful Serpent-Folk priest had plans to perform a ceremony to “awaken” Ydersius. Over the next few hours many ideas were cast about as to what our next move should be. It was finally determined that we should follow up on a lead provided by Kline. He had discovered that, way back in the days of Savith, there was a great weapon that was much feared by the Serpent-Folk. He had discovered that the weapon’s last known location was in a place called the Hunter’s Maze, an area in the north-eastern corner of Ilmurea. He mentioned the Morlocks should be able to guide us there. We would set off in the morning. [/QUOTE]
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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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