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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Warpiglet" data-source="post: 7495312" data-attributes="member: 6689161"><p>I say more power to you. However, if you cling too tightly to your dictionary and the characters you have seen before, you are going to miss out on a lot. In fact, if the only barbarians allowed are Conan with a different name and hair color, burn out is a real possibility if you are long in the hobby. If you are a DM, you are going to straightjacket players with too much rigidity.</p><p> </p><p>Again, from Sage Advice:</p><p> </p><p>“Each class has story elements mixed with its game features; the two types of design go hand-in-hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design. If you want to depart from your class’s story, your DM has the final say on how far you can go and still be considered a member of the class. As long as you abide by your character’s proficiencies, you’re not going to break anything in the game system, but you might undermine the story and the world being created in your campaign.”</p><p> </p><p>Obviously, you can set the limit if you are the DM. Some limits need to be set. However, for every “different idea” someone presents, you find an example of when such would not be possible. Respectfully, renaming the Urchin may be what you want. Perhaps running through the city and using thieves tools might not fit your idea of a half orc child. Of course you could swap some skill and rename the package…</p><p> </p><p>But you seem to be very wedded to a fiction someone else made and its not even class fiction but background!</p><p> </p><p>Somewhere some player’s shenanigans must have ruined one of your games! This is nothing to do with class balance. Now this is about telling players their history is improbable? They are heroes! Their rise to first level is improbable! OK, so you want some logic? Agreed we need to explain some tales to understand them.</p><p> </p><p>But the way this is going, only little rogues could have been urchins. Barbarians? Better have the outlander background, all of you! Let people make things up. If it is all is just what appeals to one person, the DM, it’s not about world building; it’s about control and restriction.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7495312, member: 6689161"] I say more power to you. However, if you cling too tightly to your dictionary and the characters you have seen before, you are going to miss out on a lot. In fact, if the only barbarians allowed are Conan with a different name and hair color, burn out is a real possibility if you are long in the hobby. If you are a DM, you are going to straightjacket players with too much rigidity. Again, from Sage Advice: “Each class has story elements mixed with its game features; the two types of design go hand-in-hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design. If you want to depart from your class’s story, your DM has the final say on how far you can go and still be considered a member of the class. As long as you abide by your character’s proficiencies, you’re not going to break anything in the game system, but you might undermine the story and the world being created in your campaign.” Obviously, you can set the limit if you are the DM. Some limits need to be set. However, for every “different idea” someone presents, you find an example of when such would not be possible. Respectfully, renaming the Urchin may be what you want. Perhaps running through the city and using thieves tools might not fit your idea of a half orc child. Of course you could swap some skill and rename the package… But you seem to be very wedded to a fiction someone else made and its not even class fiction but background! Somewhere some player’s shenanigans must have ruined one of your games! This is nothing to do with class balance. Now this is about telling players their history is improbable? They are heroes! Their rise to first level is improbable! OK, so you want some logic? Agreed we need to explain some tales to understand them. But the way this is going, only little rogues could have been urchins. Barbarians? Better have the outlander background, all of you! Let people make things up. If it is all is just what appeals to one person, the DM, it’s not about world building; it’s about control and restriction. [/QUOTE]
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