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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7495437" data-attributes="member: 6919838"><p>Different folks draw different things to place degrees of emphasis or even rigid adherence to - even just a word. </p><p></p><p>I read the urchin description (not just its background name and Dickens) and see any number of scavenger sub-class type characters from all sorts of fantasy and scifi stories - pretty much a variety of tropes over the years - and many of them do indeed seem very very barbaric and even tribal in their presentation and storylines.</p><p></p><p>The idea of a huge multi-generational "developed city" with this culture of dispossessed underworld class of tribalized outcasts is extremely fertile story telling ground and especially if one considers prior "town ruins" the current city is built upon.</p><p></p><p>maybe if they had used the term outcast or something more oblique like "Forgotten one" instead of urchin some people would not be so rigin in their... wait no - who am i kidding - we would just be having a "discussion" over whether a character could be "forgotten" if anyone ever remembers them because since they are called "forgotten" they cannot have former family who remember who they were and are looking for them. </p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7495437, member: 6919838"] Different folks draw different things to place degrees of emphasis or even rigid adherence to - even just a word. I read the urchin description (not just its background name and Dickens) and see any number of scavenger sub-class type characters from all sorts of fantasy and scifi stories - pretty much a variety of tropes over the years - and many of them do indeed seem very very barbaric and even tribal in their presentation and storylines. The idea of a huge multi-generational "developed city" with this culture of dispossessed underworld class of tribalized outcasts is extremely fertile story telling ground and especially if one considers prior "town ruins" the current city is built upon. maybe if they had used the term outcast or something more oblique like "Forgotten one" instead of urchin some people would not be so rigin in their... wait no - who am i kidding - we would just be having a "discussion" over whether a character could be "forgotten" if anyone ever remembers them because since they are called "forgotten" they cannot have former family who remember who they were and are looking for them. :-) [/QUOTE]
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Arguments and assumptions against multi classing
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