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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Kobold Boots" data-source="post: 7495546" data-attributes="member: 92239"><p>That's fair. I guess I take exception to the term "real world" because it's dependent on the specific experiences of the person using the term.</p><p></p><p>In my real world, until I gave players a primer I'd say I was constantly answering scoping questions about the campaign world that were of the most mundane variety. In many cases the answers were spread out enough that I would often enough contradict whatever the prior answer was.</p><p></p><p>In my opinion it's very important for a DM to be internally consistent and manage expectations of the player group. Then the next thing is to manage the exceptions not the standards. The rule books explain "all that is possible" inside the framework of the rules, not necessarily "all that is possible" for the players. Assuming that the books are fully allowed is fine, but it's not necessarily a good idea.</p><p></p><p>Thanks,</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7495546, member: 92239"] That's fair. I guess I take exception to the term "real world" because it's dependent on the specific experiences of the person using the term. In my real world, until I gave players a primer I'd say I was constantly answering scoping questions about the campaign world that were of the most mundane variety. In many cases the answers were spread out enough that I would often enough contradict whatever the prior answer was. In my opinion it's very important for a DM to be internally consistent and manage expectations of the player group. Then the next thing is to manage the exceptions not the standards. The rule books explain "all that is possible" inside the framework of the rules, not necessarily "all that is possible" for the players. Assuming that the books are fully allowed is fine, but it's not necessarily a good idea. Thanks, KB [/QUOTE]
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Arguments and assumptions against multi classing
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