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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7496026" data-attributes="member: 6775031"><p>Sure, there are lots of things that Bilbo might do in that situation. What I decide that Bilbo would do may well be different from what you decide that Bilbo would do, and neither of us is wrong as long as we're both being honest with ourselves and our interpretations of that characters.</p><p>That's meta-gaming, though. You're making a decision about what Bilbo would do, based on information outside of the game world, that he couldn't possibly take into consideration. It goes against the first step, where you make an honest interpretation of the character.</p><p></p><p>If your real reason for having him take that action is that you think it will make for a better story, then it doesn't matter how well you try to rationalize it as something he would do, because your bottom line is already written.</p><p></p><p>Of course, this specific example just highlights the need to create a functional character before the game begins. If the game won't move forward for a hobbit who doesn't accept the quest, then it's important that you create a hobbit who does have a good reason to accept the quest, so that your role-playing decision won't grind the game to a halt when you get there. Likewise, you probably shouldn't make a character who is a loner that goes off on their own, because role-playing that character authentically would probably mean splitting the party and making players sit out for long periods of time.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7496026, member: 6775031"] Sure, there are lots of things that Bilbo might do in that situation. What I decide that Bilbo would do may well be different from what you decide that Bilbo would do, and neither of us is wrong as long as we're both being honest with ourselves and our interpretations of that characters. That's meta-gaming, though. You're making a decision about what Bilbo would do, based on information outside of the game world, that he couldn't possibly take into consideration. It goes against the first step, where you make an honest interpretation of the character. If your real reason for having him take that action is that you think it will make for a better story, then it doesn't matter how well you try to rationalize it as something he would do, because your bottom line is already written. Of course, this specific example just highlights the need to create a functional character before the game begins. If the game won't move forward for a hobbit who doesn't accept the quest, then it's important that you create a hobbit who does have a good reason to accept the quest, so that your role-playing decision won't grind the game to a halt when you get there. Likewise, you probably shouldn't make a character who is a loner that goes off on their own, because role-playing that character authentically would probably mean splitting the party and making players sit out for long periods of time. [/QUOTE]
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