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Arguments and assumptions against multi classing
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<blockquote data-quote="Swarmkeeper" data-source="post: 7496139" data-attributes="member: 6921763"><p>To be clear, the DMG says:</p><p>"<span style="color: #000000"><span style="font-family: 'Convergence'">Discourage metagame thinking by giving players a gentle reminder: "What do your characters think?" You can curb metagame thinking by setting up situations that will be difficult for the characters and that might require negotiation or retreat to survive."</span></span></p><p></p><p>If your character can justify something like, taking a plot hook, so be it. Game on!</p><p></p><p></p><p></p><p></p><p>Agreed. All metagaming is not equal if one is going to paint the definition with a broad brush.</p><p></p><p>Some seem to claim that it is bad metagaming for a PC to take a DMs plot hook unless, and only unless, the PCs backstory was crafted perfectly for that particular plot hook. If a DM's job was to cry "Bad Metagaming!" when a PC takes a plot hook with weak reasoning, there'd be a lot of empty tables methinks. Needing to craft the perfect plot hooks (for me as the DM) and needing to construct the perfect PC motivations each and every session based on chargen (for the players at our table) is tiresome at best and perhaps even, by same definition, metagaming in and of itself!</p><p></p><p>If you are so inclined, Angry has something to say here...</p><p><span style="color: #404040">[FONT=&quot]"<a href="https://theangrygm.com/dear-gms-metagaming-is-your-fault/" target="_blank">The issue is that it is IMPOSSIBLE not to metagame. I don’t mean that it’s hard. I mean that it is literally an impossible thing for a human being to do. </a>"[/FONT]</span></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7496139, member: 6921763"] To be clear, the DMG says: "[COLOR=#000000][FONT=Convergence]Discourage metagame thinking by giving players a gentle reminder: "What do your characters think?" You can curb metagame thinking by setting up situations that will be difficult for the characters and that might require negotiation or retreat to survive."[/FONT][/COLOR] If your character can justify something like, taking a plot hook, so be it. Game on! Agreed. All metagaming is not equal if one is going to paint the definition with a broad brush. Some seem to claim that it is bad metagaming for a PC to take a DMs plot hook unless, and only unless, the PCs backstory was crafted perfectly for that particular plot hook. If a DM's job was to cry "Bad Metagaming!" when a PC takes a plot hook with weak reasoning, there'd be a lot of empty tables methinks. Needing to craft the perfect plot hooks (for me as the DM) and needing to construct the perfect PC motivations each and every session based on chargen (for the players at our table) is tiresome at best and perhaps even, by same definition, metagaming in and of itself! If you are so inclined, Angry has something to say here... [COLOR=#404040][FONT="]"[URL="https://theangrygm.com/dear-gms-metagaming-is-your-fault/"]The issue is that it is IMPOSSIBLE not to metagame. I don’t mean that it’s hard. I mean that it is literally an impossible thing for a human being to do. [/URL]"[/FONT][/COLOR] [/QUOTE]
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Arguments and assumptions against multi classing
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