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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="pemerton" data-source="post: 7496182" data-attributes="member: 42582"><p>As it happens, I'm not from the US. As I understand "gold stars" or "elephant stamps" from teachers (normally to primary school students), they're minor awards for good work. This is the logic that is then applied to their use in the Prince Valiant RPG.</p><p></p><p>But in any event, I'm not sure in what way you think 5e states a goal of "everyone gets a gold star just for participating", unless by "gold star" you mean "has a good time", in which case I think that would be a pretty basic goal for any leisure activity.</p><p></p><p>(I don't know what you think the win condition for 5e D&D is - I'm <em>guessing</em> you think that it is gaining levels. In 5e, unlike 4e, PCs don't gain levels just for participating - they gain levels by getting XP, which, by default, are earned by killing/defeating foes in combat encounters. Personally I prefer the 4e system of gaining levels for particpating, which stops them being a reward, which turns the focus of play and "win conditions" onto other stuff.)</p><p></p><p>Anyway, I'm also curious about the answer to the question "how does your table decide which of the players does and which doesn't get to play a special PC'?"</p><p></p><p>Both. The equation of <em>players are equal contributors to the shared fiction</em> with "players should run over the DM" is antithetical to what I'm looking for as a GM or player. And so is the idea that the GM will judge whether or not a player is putting in a "good effort" or is making a "blatant min/max power grab" and on that basis open up or close down mechanical options within the game.</p><p></p><p>It's antithetical to my preferred techniques as GM and as player. And it also strongly suggests a broken system which isn't fit for purpose.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7496182, member: 42582"] As it happens, I'm not from the US. As I understand "gold stars" or "elephant stamps" from teachers (normally to primary school students), they're minor awards for good work. This is the logic that is then applied to their use in the Prince Valiant RPG. But in any event, I'm not sure in what way you think 5e states a goal of "everyone gets a gold star just for participating", unless by "gold star" you mean "has a good time", in which case I think that would be a pretty basic goal for any leisure activity. (I don't know what you think the win condition for 5e D&D is - I'm [I]guessing[/I] you think that it is gaining levels. In 5e, unlike 4e, PCs don't gain levels just for participating - they gain levels by getting XP, which, by default, are earned by killing/defeating foes in combat encounters. Personally I prefer the 4e system of gaining levels for particpating, which stops them being a reward, which turns the focus of play and "win conditions" onto other stuff.) Anyway, I'm also curious about the answer to the question "how does your table decide which of the players does and which doesn't get to play a special PC'?" Both. The equation of [I]players are equal contributors to the shared fiction[/I] with "players should run over the DM" is antithetical to what I'm looking for as a GM or player. And so is the idea that the GM will judge whether or not a player is putting in a "good effort" or is making a "blatant min/max power grab" and on that basis open up or close down mechanical options within the game. It's antithetical to my preferred techniques as GM and as player. And it also strongly suggests a broken system which isn't fit for purpose. [/QUOTE]
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