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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Guest 6801328" data-source="post: 7496223"><p>1) I don't really give a rat's fart what you believe, or if you think I'm debating in good faith. You make up your own mind on that one. </p><p></p><p>2) I don't agree that your definition is "overwhelmingly prevalent". I hear it from you and a very few others on places like Enworld.</p><p></p><p>3) All that aside, I've argued quite extensively on this forum and elsewhere that I believe what distinguishes RPGs from, say, board games is that you experience emotions similar to what your character would be feeling. That's the more meaningful "immersion" in my opinion; not rigid adherence to acting. That's the 'high' I'm looking for in RPGs.</p><p></p><p>The most obvious example is fear: when your DM drops The Demogorgon figure on the table, you should feel terror. But also the mysteriously alluring yet vulnerable NPC should draw your attention and affection, and then when he/she betrays you to the BBEG you should feel shock and anger.</p><p></p><p>Trying to make the decisions my character would, while harmless in itself, does nothing to contribute to this.</p><p></p><p>One hypothetical example I've suggested in the past, just to illustrate this form of immersion, is what to do if a character gets amnesia. I think it would be amazing to get all the other players in on a prank: everybody change the details of their characters in small ways, and likewise change details about the setting. Then play as normal, and everybody look at the one player like he's crazy when he says, "Wait...I thought your character's name was Leon not Leo." After a couple of hours that player would be truly immersed. </p><p></p><p>Maybe he's also no longer your friend, let alone in your gaming group, but it would be worth it. You'd be telling the story at Cons for decades.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7496223"] 1) I don't really give a rat's fart what you believe, or if you think I'm debating in good faith. You make up your own mind on that one. 2) I don't agree that your definition is "overwhelmingly prevalent". I hear it from you and a very few others on places like Enworld. 3) All that aside, I've argued quite extensively on this forum and elsewhere that I believe what distinguishes RPGs from, say, board games is that you experience emotions similar to what your character would be feeling. That's the more meaningful "immersion" in my opinion; not rigid adherence to acting. That's the 'high' I'm looking for in RPGs. The most obvious example is fear: when your DM drops The Demogorgon figure on the table, you should feel terror. But also the mysteriously alluring yet vulnerable NPC should draw your attention and affection, and then when he/she betrays you to the BBEG you should feel shock and anger. Trying to make the decisions my character would, while harmless in itself, does nothing to contribute to this. One hypothetical example I've suggested in the past, just to illustrate this form of immersion, is what to do if a character gets amnesia. I think it would be amazing to get all the other players in on a prank: everybody change the details of their characters in small ways, and likewise change details about the setting. Then play as normal, and everybody look at the one player like he's crazy when he says, "Wait...I thought your character's name was Leon not Leo." After a couple of hours that player would be truly immersed. Maybe he's also no longer your friend, let alone in your gaming group, but it would be worth it. You'd be telling the story at Cons for decades. [/QUOTE]
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