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Arguments and assumptions against multi classing
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<blockquote data-quote="Maxperson" data-source="post: 7496344" data-attributes="member: 23751"><p>No, of course it doesn't mean the game is over. It just mean that you are back at step 2. If they are in an environment and step three doesn't lead to a new environment, you are still in step two after the DM narrates. That's why step 3 only states that it OFTEN leads back to step 1. Example.</p><p></p><p>DM describes a room with a desk.</p><p></p><p>Player: I tap my foot.</p><p>DM: Okay, you tap your foot. Now what?</p><p>(still in step 2)</p><p>Player: I go over and open the top drawer of the desk.</p><p>DM: Okay. (describes the new environment of the contents of the top drawer)</p><p>(back to step 1)</p><p></p><p></p><p></p><p>This isn't true. Without step 1, the PCs are in limbo and exist nowhere to pass the hat. The DM first has to describe some sort of environment at the very beginning of the first session. At that point the PCs can begin to interact with each other by declaring actions in step 2, like passing a hat. </p><p></p><p>Nothing in part 2 requires that actions be about the environment described, but there must be an environment for the PCs to do something. Once the initial environment is described, there will always be a step 1 that has happened, allowing step 2 actions like passing the hat or examining the desk drawer.</p><p></p><p></p><p></p><p>Again, no. Step 1 has already happened or the PCs would be in limbo prior to game play in the 1st session. Unless you alter how the game is played and give the players the ability to do step 1, the DM must describe the initial step 1 before anything in step 2 can happen. Once that happens, there is always an environment that has preceded step 2 for the players to declare things like that.</p><p></p><p></p><p></p><p>This is not true. If the player says that his character walks over to the bar, the DM is not within his rights to just say "No you don't", that's just a suggestion and I'm not allowing it. Barring an in game reason like the PC's feet are stuck to the floor, the DM must narrate the results of that action. He has no choice that isn't an abuse of DM authority. The result of that kind of abuse is that his players would leave the game. Under the steps above, the players can establish all kinds of things about the game. They just can't create secret doors by looking for one, unless you have changed the rules to allow for that sort of game play.</p><p></p><p></p><p></p><p>As I demonstrated above, your arguments here do not show that step 2 taken literally is false.</p><p style="margin-left: 20px"></p><p></p><p></p><p>You're going to have to provide a much better example. That's nothing but a player declaring an action and the DM narrating the result. The player did not narrate the owelbear having been blasted. He only declared that he was casting magic missile at the owlbear. For all the player knows, the owlbear was wearing a magic item that prevents magic missiles from working. The DM by narrating "OK, roll for damage." is the one who described the owlbear as having been blasted. Prior to that narration, the magic missiles had not actually hit.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7496344, member: 23751"] No, of course it doesn't mean the game is over. It just mean that you are back at step 2. If they are in an environment and step three doesn't lead to a new environment, you are still in step two after the DM narrates. That's why step 3 only states that it OFTEN leads back to step 1. Example. DM describes a room with a desk. Player: I tap my foot. DM: Okay, you tap your foot. Now what? (still in step 2) Player: I go over and open the top drawer of the desk. DM: Okay. (describes the new environment of the contents of the top drawer) (back to step 1) This isn't true. Without step 1, the PCs are in limbo and exist nowhere to pass the hat. The DM first has to describe some sort of environment at the very beginning of the first session. At that point the PCs can begin to interact with each other by declaring actions in step 2, like passing a hat. Nothing in part 2 requires that actions be about the environment described, but there must be an environment for the PCs to do something. Once the initial environment is described, there will always be a step 1 that has happened, allowing step 2 actions like passing the hat or examining the desk drawer. Again, no. Step 1 has already happened or the PCs would be in limbo prior to game play in the 1st session. Unless you alter how the game is played and give the players the ability to do step 1, the DM must describe the initial step 1 before anything in step 2 can happen. Once that happens, there is always an environment that has preceded step 2 for the players to declare things like that. This is not true. If the player says that his character walks over to the bar, the DM is not within his rights to just say "No you don't", that's just a suggestion and I'm not allowing it. Barring an in game reason like the PC's feet are stuck to the floor, the DM must narrate the results of that action. He has no choice that isn't an abuse of DM authority. The result of that kind of abuse is that his players would leave the game. Under the steps above, the players can establish all kinds of things about the game. They just can't create secret doors by looking for one, unless you have changed the rules to allow for that sort of game play. As I demonstrated above, your arguments here do not show that step 2 taken literally is false. [INDENT][/INDENT] You're going to have to provide a much better example. That's nothing but a player declaring an action and the DM narrating the result. The player did not narrate the owelbear having been blasted. He only declared that he was casting magic missile at the owlbear. For all the player knows, the owlbear was wearing a magic item that prevents magic missiles from working. The DM by narrating "OK, roll for damage." is the one who described the owlbear as having been blasted. Prior to that narration, the magic missiles had not actually hit. [/QUOTE]
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