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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Desdichado" data-source="post: 5196210" data-attributes="member: 2205"><p>Not at all for me, actually. I don't care too overly much about balance. Certainly no more than I did previousy. I guess I was never ignorant of balance before 3e, and I never got obsessed with balance during 3e either. At the end of the day, I like a nice, robust set of mechanics that works reasonably well, but I don't value it too much for its own sake.</p><p></p><p>And maybe that's where we differ a lot. I don't houserule to "fix" things very often; I houserule to <em>change </em>things. Major assumptions, mostly. Since I prefer a dark fantasy sword and sorcery to high fantasy wuxia or superheroes with swords, I've had to do a <em>lot</em> of tinkering with D&D to make it work for me. I prefer swashbuckling cinematic action to tactical fluency and battle maps. Again; have to do some work on things. I strongly dislike D&D style magic. I strongly dislike elves. (Although that's an easy houserule.)</p><p></p><p>So I houserule for reasons of style and taste, not because I'm an incipient game designer looking to put my mark on the mechanics at my table.</p><p></p><p>For that matter, I write very few of my own houserules. One of the main reasons I still play d20 at all is because there are so many alternatives in print that I can pick and choose like a massive a la carte buffet of options rather than having to write stuff on my own. If if wasn't for that, honestly, I'd probably be playing Savage Worlds or True20 or something instead anyway.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5196210, member: 2205"] Not at all for me, actually. I don't care too overly much about balance. Certainly no more than I did previousy. I guess I was never ignorant of balance before 3e, and I never got obsessed with balance during 3e either. At the end of the day, I like a nice, robust set of mechanics that works reasonably well, but I don't value it too much for its own sake. And maybe that's where we differ a lot. I don't houserule to "fix" things very often; I houserule to [I]change [/I]things. Major assumptions, mostly. Since I prefer a dark fantasy sword and sorcery to high fantasy wuxia or superheroes with swords, I've had to do a [I]lot[/I] of tinkering with D&D to make it work for me. I prefer swashbuckling cinematic action to tactical fluency and battle maps. Again; have to do some work on things. I strongly dislike D&D style magic. I strongly dislike elves. (Although that's an easy houserule.) So I houserule for reasons of style and taste, not because I'm an incipient game designer looking to put my mark on the mechanics at my table. For that matter, I write very few of my own houserules. One of the main reasons I still play d20 at all is because there are so many alternatives in print that I can pick and choose like a massive a la carte buffet of options rather than having to write stuff on my own. If if wasn't for that, honestly, I'd probably be playing Savage Worlds or True20 or something instead anyway. [/QUOTE]
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