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Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]
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<blockquote data-quote="Drakknyte32" data-source="post: 1460675" data-attributes="member: 16580"><p>I can post twice a day but slower is fine by me (As long as it isn't too slow <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>Just a couple of questions. They are probably obvious but I am pretty new to M&M.</p><p></p><p>Is Immunity:Aging available? (Just a roleplaying idea, I might make my character a veteran from the previous war who's been sticking to the shadows and performing the occasional miracle. Or not if it seems to hard to roleplay)</p><p></p><p>If I have sorcery with the rote flaw can I still add extras to spells I already know (IE: Adding resurrection to healing)?</p><p></p><p>If the above is yes how long do extras last? </p><p></p><p>Fianally is the game going to be combat heavy, RP heavy, or 50/50. If it's combat heavy I'll need to rethink my entire character.</p><p></p><p>Is the quirk I mentioned above okay? To clarify it a little more. My character can still act against opponents with things like possesion and mind control to stop them from fighting or teleport to send them somewhere else but he couldn't actively attack another person or use his powers in a way that will actively cause harm to others. In other words no possesing a character and then commiting suicide or teleporting a person 2 miles up and letting them fall. He can use his bluff and intimidate skill to make people think he will though.</p></blockquote><p></p>
[QUOTE="Drakknyte32, post: 1460675, member: 16580"] I can post twice a day but slower is fine by me (As long as it isn't too slow :) ) Just a couple of questions. They are probably obvious but I am pretty new to M&M. Is Immunity:Aging available? (Just a roleplaying idea, I might make my character a veteran from the previous war who's been sticking to the shadows and performing the occasional miracle. Or not if it seems to hard to roleplay) If I have sorcery with the rote flaw can I still add extras to spells I already know (IE: Adding resurrection to healing)? If the above is yes how long do extras last? Fianally is the game going to be combat heavy, RP heavy, or 50/50. If it's combat heavy I'll need to rethink my entire character. Is the quirk I mentioned above okay? To clarify it a little more. My character can still act against opponents with things like possesion and mind control to stop them from fighting or teleport to send them somewhere else but he couldn't actively attack another person or use his powers in a way that will actively cause harm to others. In other words no possesing a character and then commiting suicide or teleporting a person 2 miles up and letting them fall. He can use his bluff and intimidate skill to make people think he will though. [/QUOTE]
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Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]
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