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Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]
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<blockquote data-quote="Velmont" data-source="post: 1467603" data-attributes="member: 13739"><p>Here the stats. The background of my character is still in my head, but develloping, but if there is something wrong with the stats, the story may change a bit with the stats...</p><p></p><p>Some comments on Precognition and Postcognition. First, I won't spend any more points in it. I put it to rank 4 to be sure to have a minimum of information, but I don't want to have a too great power on that side. It is for that reason I choose the uncontrol flaw, and to give you more flexibility on when they are used and what I see. Finally, the Tiring flaw is seen as that: most events he see are bound to strong emotion, as they are the ones who let a mark. So, when that power is in use, not only he see and hear what is happening, but he feels too the main emotion that have mark that moment. These emotion are very hard to support, and that's why he need to do the fortitude roll ask to use the power.</p><p></p><p>[CODE][B]Attributes[/B]</p><p>Str 10 +0</p><p>Dex 12 +1</p><p>Con 12 +1</p><p>Int 16 +9</p><p>Wis 14 +8</p><p>Cha 14 +8</p><p></p><p>[B]Saves[/B]</p><p>Damage +1</p><p>Fortitude +1</p><p>Reflexe +1</p><p>Will +10</p><p></p><p>[B]Attack[/B]</p><p>BAB: 0</p><p>Melee: +0</p><p>Range: +1</p><p>Mental: +2</p><p></p><p>[B]Defence[/B]</p><p>BDB: 5</p><p>Defence: 16</p><p>Flat-Footed: 15</p><p>Mental: 23</p><p></p><p>[B]Skills[/B]</p><p>Balance [1]</p><p>Bluff [13/5]</p><p>Climb [0] </p><p>Computer [10/1]</p><p>Concentration [8]</p><p>Craft (Any-Untrained) [9]</p><p>Demolition [9]</p><p>Diplomacy [17/5]</p><p>Disable Device [10/1]</p><p>Disguise [8]</p><p>Drive [2/1]</p><p>Escape Artist [1]</p><p>Forgery [8]</p><p>Gather Information [13/1]</p><p>Hide [3/2]</p><p>Innuendo [11/1]</p><p>Intimidate [13/5]</p><p>Jump [0]</p><p>Knowledge(Any-Untrained) [9]</p><p>Language [-/2]</p><p>Listen [8]</p><p>Medecine [9/1]</p><p>Move Silently [3/2]</p><p>Open Lock [2/1]</p><p>Perform [8]</p><p>Profession (Investigator) [9/1]</p><p>Profession (Any-Untrained) [8]</p><p>Read Lips [9/1]</p><p>Search [10/1]</p><p>Sense Motive [13/5]</p><p>Science (Any-Untrained) [9]</p><p>Spot [8]</p><p>Survival [8]</p><p>Swim [0]</p><p>Taunt [8]</p><p></p><p>[B]Language[/B]</p><p>English, French, Spanish</p><p></p><p>[B]Feats[/B]</p><p>Assessement</p><p>Connected</p><p>Indomitable Will</p><p>Iron Will</p><p>Photographic Memory</p><p>Startle</p><p></p><p>[B]Power[/B]</p><p>Telepathy 7 [4pp/rank, Cost:30pp]</p><p>extra: Memory Alteration</p><p>extra: Mind Control </p><p>stunt: Mental Link</p><p></p><p>Precognition 4 [2pp/rank, Cost: 8pp]</p><p>flaw: Uncontrolled</p><p>flaw: Tiring</p><p>extra: Postcognition</p><p>flaw: Uncontrolled</p><p>flaw: Tiring</p><p></p><p>Super-Wisdom 6 [5pp/rank, Cost:30pp]</p><p>extra: Super-Charisma</p><p>extra: Super-Intelligence</p><p></p><p>[B]COST[/B]</p><p>Attributes 18</p><p>BAB 0</p><p>BDB 10</p><p>Skills 12</p><p>Feats 12</p><p>Power 68</p><p>Weakness 0</p><p>Total 120</p><p>Unspeant 0[/CODE]</p></blockquote><p></p>
[QUOTE="Velmont, post: 1467603, member: 13739"] Here the stats. The background of my character is still in my head, but develloping, but if there is something wrong with the stats, the story may change a bit with the stats... Some comments on Precognition and Postcognition. First, I won't spend any more points in it. I put it to rank 4 to be sure to have a minimum of information, but I don't want to have a too great power on that side. It is for that reason I choose the uncontrol flaw, and to give you more flexibility on when they are used and what I see. Finally, the Tiring flaw is seen as that: most events he see are bound to strong emotion, as they are the ones who let a mark. So, when that power is in use, not only he see and hear what is happening, but he feels too the main emotion that have mark that moment. These emotion are very hard to support, and that's why he need to do the fortitude roll ask to use the power. [CODE][B]Attributes[/B] Str 10 +0 Dex 12 +1 Con 12 +1 Int 16 +9 Wis 14 +8 Cha 14 +8 [B]Saves[/B] Damage +1 Fortitude +1 Reflexe +1 Will +10 [B]Attack[/B] BAB: 0 Melee: +0 Range: +1 Mental: +2 [B]Defence[/B] BDB: 5 Defence: 16 Flat-Footed: 15 Mental: 23 [B]Skills[/B] Balance [1] Bluff [13/5] Climb [0] Computer [10/1] Concentration [8] Craft (Any-Untrained) [9] Demolition [9] Diplomacy [17/5] Disable Device [10/1] Disguise [8] Drive [2/1] Escape Artist [1] Forgery [8] Gather Information [13/1] Hide [3/2] Innuendo [11/1] Intimidate [13/5] Jump [0] Knowledge(Any-Untrained) [9] Language [-/2] Listen [8] Medecine [9/1] Move Silently [3/2] Open Lock [2/1] Perform [8] Profession (Investigator) [9/1] Profession (Any-Untrained) [8] Read Lips [9/1] Search [10/1] Sense Motive [13/5] Science (Any-Untrained) [9] Spot [8] Survival [8] Swim [0] Taunt [8] [B]Language[/B] English, French, Spanish [B]Feats[/B] Assessement Connected Indomitable Will Iron Will Photographic Memory Startle [B]Power[/B] Telepathy 7 [4pp/rank, Cost:30pp] extra: Memory Alteration extra: Mind Control stunt: Mental Link Precognition 4 [2pp/rank, Cost: 8pp] flaw: Uncontrolled flaw: Tiring extra: Postcognition flaw: Uncontrolled flaw: Tiring Super-Wisdom 6 [5pp/rank, Cost:30pp] extra: Super-Charisma extra: Super-Intelligence [B]COST[/B] Attributes 18 BAB 0 BDB 10 Skills 12 Feats 12 Power 68 Weakness 0 Total 120 Unspeant 0[/CODE] [/QUOTE]
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Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]
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