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<blockquote data-quote="Gondsman" data-source="post: 5683594" data-attributes="member: 90057"><p>So your approach to monster tactics is that all monsters are calm, cool, intelligent creatures that never make any emotional decisions? I think that you have picked one approach that is what is logical to you, and you are applying it to everyone and saying that any other idea is stupid</p><p></p><p>Really? You only have even number fights? I never see those, and even if your DMing nicely pairs up people Mano-e-mano, The approach to the defender you just created is my definition of a striker, hit one enemy till it's dead and move on. If it chooses to ignore you, so much the better. </p><p></p><p>If my DM only expects the Tank to pull aggro on one creature (but strikers to pull multiples), I roll a moderate defense Striker every time, because if that is the role he has in plan for me, I'm going to Limit the number of hits it gets by killing him faster, not slowly waiting it out as it swats at me. </p><p></p><p>A defender who doesn't defend is just a less effective striker, if you don't let his abilities affect the battle, the player gets board, suicides, and rerolls a character that you will let him play to its full potential.</p><p></p><p></p><p>All this, "monsters are smarter than that" bullcrap ultimately is your way of saying "what is this stupid Defender concept WotC came up with? Nope, not gonna let that happen, Defender's aren't allowed because I think they are stupid. Oh, and if you want to die real fast, roll a Leader because I always stack damage on them, because I hate them too"</p><p></p><p></p><p>Can monster's have tactics? sure. But you are ignoring all but a single factor in combats. Monsters who only have tactics and never do anything else are supremely boring.</p></blockquote><p></p>
[QUOTE="Gondsman, post: 5683594, member: 90057"] So your approach to monster tactics is that all monsters are calm, cool, intelligent creatures that never make any emotional decisions? I think that you have picked one approach that is what is logical to you, and you are applying it to everyone and saying that any other idea is stupid Really? You only have even number fights? I never see those, and even if your DMing nicely pairs up people Mano-e-mano, The approach to the defender you just created is my definition of a striker, hit one enemy till it's dead and move on. If it chooses to ignore you, so much the better. If my DM only expects the Tank to pull aggro on one creature (but strikers to pull multiples), I roll a moderate defense Striker every time, because if that is the role he has in plan for me, I'm going to Limit the number of hits it gets by killing him faster, not slowly waiting it out as it swats at me. A defender who doesn't defend is just a less effective striker, if you don't let his abilities affect the battle, the player gets board, suicides, and rerolls a character that you will let him play to its full potential. All this, "monsters are smarter than that" bullcrap ultimately is your way of saying "what is this stupid Defender concept WotC came up with? Nope, not gonna let that happen, Defender's aren't allowed because I think they are stupid. Oh, and if you want to die real fast, roll a Leader because I always stack damage on them, because I hate them too" Can monster's have tactics? sure. But you are ignoring all but a single factor in combats. Monsters who only have tactics and never do anything else are supremely boring. [/QUOTE]
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