Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Damage Reduction, Defense
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artking" data-source="post: 258105" data-attributes="member: 5975"><p>I have a few problems with Armor Class in D&D as it stands. </p><p></p><p>1) It doesn't increase with level, unlike Attack. So it seems combat ability increases focus only on offense, not defense. This does'nt seem right to me when combat training only teaches you how to attak, not to defend.</p><p>2) You can only get a high AC with magic armor and items. Even a warrior in normal full plate armor gets hit pretty often when fighting high level opponents. </p><p></p><p>Then I read the Defense rules from Star Wars and Wheel of Time and felt this was a great idea. It solved all my problems but created another. Characters without any armor can nowl have a decent chance of avoiding getting hit but with magic armor and items, Defense scores get a bit too high. </p><p></p><p>Then I saw the armor and Damage Reduction rules from Judge Dredd. I'm in the process of converting the armor types from D&D (chainmail etc) and would appreciate some ideas and input. I also need some suggestions for magical armor. My idea is to only allow magic weapons equal to the magic armor plus to damage the character UNLESS there is a critical hit then normal weapons can hurt as well. What do you all think?</p></blockquote><p></p>
[QUOTE="Artking, post: 258105, member: 5975"] I have a few problems with Armor Class in D&D as it stands. 1) It doesn't increase with level, unlike Attack. So it seems combat ability increases focus only on offense, not defense. This does'nt seem right to me when combat training only teaches you how to attak, not to defend. 2) You can only get a high AC with magic armor and items. Even a warrior in normal full plate armor gets hit pretty often when fighting high level opponents. Then I read the Defense rules from Star Wars and Wheel of Time and felt this was a great idea. It solved all my problems but created another. Characters without any armor can nowl have a decent chance of avoiding getting hit but with magic armor and items, Defense scores get a bit too high. Then I saw the armor and Damage Reduction rules from Judge Dredd. I'm in the process of converting the armor types from D&D (chainmail etc) and would appreciate some ideas and input. I also need some suggestions for magical armor. My idea is to only allow magic weapons equal to the magic armor plus to damage the character UNLESS there is a critical hit then normal weapons can hurt as well. What do you all think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Damage Reduction, Defense
Top