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General Tabletop Discussion
*Pathfinder & Starfinder
Armor Damage Reduction, Defense
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<blockquote data-quote="Happiest_Sadist" data-source="post: 258225" data-attributes="member: 1743"><p>I tried the armor=damage reduction a while back. If you let armor provide full damage reduction that is bad as it makes armor too good. However 1/2 seems a bit too little. I think the best way to handle it is armor provides damage reduction equal to 1/2 it AC bonus. The other half of the bonus convers damage from real damage to subdual (making people less likely to blead to death).</p><p></p><p>Shields provide cover, as they don't make sense with damage reduction, and they might be able to stop ray attacks. This makes shield important, whereas now I have almost never seen a charachter who uses a shield.</p></blockquote><p></p>
[QUOTE="Happiest_Sadist, post: 258225, member: 1743"] I tried the armor=damage reduction a while back. If you let armor provide full damage reduction that is bad as it makes armor too good. However 1/2 seems a bit too little. I think the best way to handle it is armor provides damage reduction equal to 1/2 it AC bonus. The other half of the bonus convers damage from real damage to subdual (making people less likely to blead to death). Shields provide cover, as they don't make sense with damage reduction, and they might be able to stop ray attacks. This makes shield important, whereas now I have almost never seen a charachter who uses a shield. [/QUOTE]
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Armor Damage Reduction, Defense
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