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Armor in Next
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<blockquote data-quote="Crazy Jerome" data-source="post: 5960354" data-attributes="member: 54877"><p>Well, plate was expensive to get, but it was also expensive to maintain. So I wouldn't mind balancing by cost if the balancing was both buying and some kind of simple maintenance--like every month and every time you go on an adventure, pay N gold, or your armor degrades until repaired. That neatly stops the "1st level fighter finding a suit of plate" issue. He can store it for later, when he has the money to keep it operational. (The costs of repair wouldn't realistically be that high, but then maybe the more common plate found in D&D campaigns is made by a process that requires more maintenance.)</p><p> </p><p>As for the magic value, I rather like that idea, and would extend it to all magical protections, thus removing the need to deal with special cases for shields, rings, etc. "Magic" is just another category of defense, that doesn't stack with anything but itself. Probably has simulation issues for a lot of people, though if different kinds of AC (dodging via Dex, armor, magic, etc.) had some modest, separate properties, those could be reconciled without stacking.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5960354, member: 54877"] Well, plate was expensive to get, but it was also expensive to maintain. So I wouldn't mind balancing by cost if the balancing was both buying and some kind of simple maintenance--like every month and every time you go on an adventure, pay N gold, or your armor degrades until repaired. That neatly stops the "1st level fighter finding a suit of plate" issue. He can store it for later, when he has the money to keep it operational. (The costs of repair wouldn't realistically be that high, but then maybe the more common plate found in D&D campaigns is made by a process that requires more maintenance.) As for the magic value, I rather like that idea, and would extend it to all magical protections, thus removing the need to deal with special cases for shields, rings, etc. "Magic" is just another category of defense, that doesn't stack with anything but itself. Probably has simulation issues for a lot of people, though if different kinds of AC (dodging via Dex, armor, magic, etc.) had some modest, separate properties, those could be reconciled without stacking. [/QUOTE]
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